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colibri-strix/c/Makefile
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woolcoxm 2319b942d2 Windows native port: serve-mode pipe fix + RAM detection + POSIX guards, AVX-VNNI kernel, gated CUDA DLL (#131, fixes #123)
Rebased onto current dev, split into 3 logical parts (all validated):
1. CPU portability (serve-mode _O_BINARY pipe fix — stock main hangs on MinGW without it; RAM detection cap 0->9/layer; POSIX guards for select/mmap/madvise; warmup script).
2. AVX-VNNI 128-bit int8/int4 dot kernel (Alder Lake+/Meteor Lake+), bit-identical to AVX2 (author-verified on Meteor Lake; compiles out to AVX2 elsewhere) + _mm256_extracti128_si256 typo fix that blocked -march=native.
3. CUDA DLL via LoadLibrary, gated behind CUDA_DLL=1 (host never links cudart; silent CPU fallback if absent; author-verified on RTX 5070 Ti).

Validated here: make check 59/59, oracle 32/32 TF, Windows cross-compile clean + glm.exe loads+runs via WSL interop. Fixes the #123 Windows build failure.
2026-07-13 20:54:30 +02:00

226 lines
9.0 KiB
Makefile

# --- OS detection ---
# On Windows the OS env var is 'Windows_NT' in EVERY shell (cmd, PowerShell,
# MSYS2, Git-Bash), and GNU Make imports it. Detect Windows from it FIRST so
# `make` works from a native PowerShell/CMD shell — there `uname` is not on
# PATH, so the old uname-only check returned empty and fell through to the
# Linux branch (no .exe, no -static). We only call `uname` when NOT on Windows.
ifeq ($(OS),Windows_NT)
IS_WIN := 1
UNAME_S :=
UNAME_M :=
else
IS_WIN :=
UNAME_S := $(shell uname -s)
UNAME_M := $(shell uname -m)
endif
ifeq ($(UNAME_S),Darwin)
# --- macOS / Apple Silicon ---
# Apple clang non include il runtime OpenMP: se c'e' libomp di Homebrew lo usa
# (brew install libomp), altrimenti compila single-thread (i pragma omp sono ignorati).
# Niente -march: su arm64 NEON e' baseline (i kernel __ARM_NEON si attivano da soli).
CC = clang
OMPDIR := $(shell brew --prefix libomp 2>/dev/null)
ifneq ($(OMPDIR),)
OMPC = -Xclang -fopenmp -I$(OMPDIR)/include
OMPL = -L$(OMPDIR)/lib -lomp
else
$(warning libomp not found: building single-threaded. For multithreading: brew install libomp)
OMPC =
OMPL =
endif
CFLAGS = -O3 $(OMPC) -Wall -Wextra -Wno-unused-parameter -Wno-misleading-indentation -Wno-unused-function
LDFLAGS = -lm $(OMPL)
EXE =
else ifneq ($(IS_WIN),)
# --- Windows 11 x86-64 (MinGW-w64 / MSYS2) ---
# GCC + libgomp + winpthreads: pthread, OpenMP, clock_gettime, opendir/readdir,
# AVX2 intrinsics - tutto gratis, nessun porting.
# ARCH default = x86-64-v3 (portable binary with AVX2). For max speed on THIS
# machine use ARCH=native: on AVX-VNNI CPUs (Intel Alder Lake+, Meteor Lake+)
# it also unlocks the 128-bit VPDPBUSD int8/int4 dot kernel (dot_i8i8/dot_i4i8),
# which the x86-64-v3 baseline does not define. The #ifdef guards in glm.c mean
# a v3 build simply compiles out the VNNI path - safe on any x86-64.
CC = gcc
ARCH ?= x86-64-v3
CFLAGS = -D_FILE_OFFSET_BITS=64 -O3 -march=$(ARCH) -fopenmp -Wall -Wextra -Wno-unused-parameter -Wno-misleading-indentation -Wno-unused-function
LDFLAGS = -lm -fopenmp -static
EXE = .exe
else
UNAME_M := $(shell uname -m)
ifneq (,$(filter ppc64le ppc64,$(UNAME_M)))
# --- Linux PowerPC (POWER8/POWER9/POWER10) ---
# PowerPC GCC uses -mcpu, not -march. ARCH=native works on gcc >= 4.7.
# The AVX2/NEON kernels fall back to the portable scalar C path
# (validated token-exact vs the transformers oracle on a POWER8 S824).
CC = gcc
ARCH ?= native
CFLAGS = -O3 -mcpu=$(ARCH) -fopenmp -Wall -Wextra -Wno-unused-parameter -Wno-misleading-indentation -Wno-unused-function
LDFLAGS = -lm -fopenmp
EXE =
else
# --- Linux x86-64 (percorso originale, invariato) ---
CC = gcc
# ARCH=native -> ottimizzato per QUESTA macchina (default, piu' veloce).
# ARCH=x86-64-v3 -> binario PORTABILE su qualsiasi x86-64 moderno con AVX2 (per distribuire).
# ARCH=x86-64 -> massima compatibilita' (niente AVX2: usa il path scalare di fallback).
ARCH ?= native
CFLAGS = -O3 -march=$(ARCH) -fopenmp -Wall -Wextra -Wno-unused-parameter -Wno-misleading-indentation -Wno-unused-function
LDFLAGS = -lm -fopenmp
EXE =
endif
endif
# CUDA=1 adds an opt-in backend for resident tensors. The default build remains
# pure C and keeps the original zero-dependency runtime.
#
# Two paths:
# - Linux/macOS: CUDA=1 links backend_cuda.o directly (cudart via -l).
# - Windows: CUDA_DLL=1 builds a standalone coli_cuda.dll (nvcc+MSVC),
# then the host glm.exe loads it at runtime via backend_loader.c
# (LoadLibrary/GetProcAddress). MinGW gcc cannot compile .cu
# (nvcc needs cl.exe), and cross-linking MSVC objects into a
# gcc binary is fragile — the DLL split keeps the toolchains
# clean. See backend_loader.c and README "cuda-dll" below.
CUDA ?= 0
CUDA_DLL ?= 0
CUDA_HOME ?= /usr/local/cuda
NVCC ?= $(CUDA_HOME)/bin/nvcc
CUDA_ARCH ?= native
NVCCFLAGS ?= -O3 -std=c++17 -arch=$(CUDA_ARCH) -Xcompiler=-Wall,-Wextra
PYTHON ?= python3
CUDA_OBJ =
TEST_BINS = tests/test_json$(EXE) tests/test_st$(EXE) tests/test_tier$(EXE) tests/test_grammar$(EXE) tests/test_decode_batch$(EXE) tests/test_idot$(EXE) tests/test_i4_acc512$(EXE)
# Windows CUDA DLL path: host links the loader, NOT cudart.
ifneq ($(IS_WIN),)
ifeq ($(CUDA_DLL),1)
CFLAGS += -DCOLI_CUDA
CUDA_OBJ = backend_loader.o
endif
endif
# Linux CUDA direct-link path (unchanged).
ifeq ($(CUDA),1)
ifeq ($(UNAME_S),Darwin)
$(error CUDA=1 is supported only on Linux)
endif
ifneq ($(IS_WIN),)
# On Windows use CUDA_DLL=1 (runtime DLL), not CUDA=1 (direct link).
$(error On Windows use: make CUDA_DLL=1 cuda-dll (see backend_loader.c))
endif
CFLAGS += -DCOLI_CUDA
LDFLAGS += -L$(CUDA_HOME)/lib64 -Wl,-rpath,$(CUDA_HOME)/lib64 -lcudart -lstdc++
CUDA_OBJ = backend_cuda.o
endif
# METAL=1 adds an opt-in Apple-GPU backend (macOS only). The shader is compiled at
# runtime, so no Xcode / offline metal compiler is required. Default build unchanged.
METAL ?= 0
METAL_OBJ =
METALXX = clang++ -x objective-c++ -fobjc-arc -O3
ifeq ($(METAL),1)
ifneq ($(UNAME_S),Darwin)
$(error METAL=1 is supported only on macOS)
endif
CFLAGS += -DCOLI_METAL
LDFLAGS += -framework Metal -framework Foundation -lc++
METAL_OBJ = backend_metal.o
endif
all: glm$(EXE)
# phony 'glm' → 'glm.exe' on Windows (so 'make glm' and 'coli build' work on every platform)
glm: glm$(EXE)
glm$(EXE): glm.c st.h json.h tok.h tok_unicode.h compat.h grammar.h $(CUDA_OBJ) $(METAL_OBJ)
$(CC) $(CFLAGS) glm.c $(CUDA_OBJ) $(METAL_OBJ) -o glm$(EXE) $(LDFLAGS)
# Windows runtime loader object: resolves coli_cuda_* from coli_cuda.dll.
backend_loader.o: backend_loader.c backend_cuda.h compat.h
$(CC) $(CFLAGS) -c backend_loader.c -o $@
# Windows CUDA DLL: compile backend_cuda.cu with nvcc (+MSVC cl.exe as host
# compiler, required by nvcc on Windows) into coli_cuda.dll. Run this from a
# shell that has the MSVC environment set (e.g. after vcvars64.bat, or from a
# "x64 Native Tools Command Prompt"). COLI_CUDA_BUILDING_DLL enables
# __declspec(dllexport) so the 11 API symbols are exported.
cuda-dll: backend_cuda.cu backend_cuda.h
@command -v $(NVCC) >/dev/null 2>&1 || { echo "nvcc not found: set CUDA_HOME or NVCC" >&2; exit 1; }
@command -v cl >/dev/null 2>&1 || { echo "cl.exe (MSVC) not in PATH — run vcvars64.bat first" >&2; exit 1; }
$(NVCC) $(NVCCFLAGS) -shared -DCOLI_CUDA_BUILDING_DLL \
-L"$(CUDA_HOME)/lib/x64" -lcudart \
backend_cuda.cu -o coli_cuda.dll
backend_cuda.o: backend_cuda.cu backend_cuda.h
@command -v $(NVCC) >/dev/null 2>&1 || { echo "nvcc not found: set CUDA_HOME or NVCC" >&2; exit 1; }
$(NVCC) $(NVCCFLAGS) -c backend_cuda.cu -o $@
backend_metal.o: backend_metal.mm backend_metal.h
$(METALXX) -c backend_metal.mm -o $@
metal-test: tests/test_backend_metal.mm backend_metal.mm backend_metal.h
$(METALXX) tests/test_backend_metal.mm backend_metal.mm -framework Metal -framework Foundation -o backend_metal_test
./backend_metal_test
cuda-test: backend_cuda.cu backend_cuda.h tests/test_backend_cuda.cu
@command -v $(NVCC) >/dev/null 2>&1 || { echo "nvcc not found: set CUDA_HOME or NVCC" >&2; exit 1; }
$(NVCC) $(NVCCFLAGS) backend_cuda.cu tests/test_backend_cuda.cu -o backend_cuda_test$(EXE)
./backend_cuda_test$(EXE)
cuda-bench: backend_cuda.cu backend_cuda.h tests/bench_tensor_core.cu
@command -v $(NVCC) >/dev/null 2>&1 || { echo "nvcc not found: set CUDA_HOME or NVCC" >&2; exit 1; }
$(NVCC) $(NVCCFLAGS) backend_cuda.cu tests/bench_tensor_core.cu -o backend_cuda_bench$(EXE)
./backend_cuda_bench$(EXE)
olmoe$(EXE): olmoe.c st.h json.h compat.h
$(CC) $(CFLAGS) olmoe.c -o olmoe$(EXE) $(LDFLAGS)
# binario portabile da distribuire su altre macchine x86-64
portable:
$(MAKE) glm$(EXE) ARCH=x86-64-v3
iobench$(EXE): iobench.c compat.h
$(CC) $(CFLAGS) iobench.c -o iobench$(EXE) $(LDFLAGS)
tests/test_json$(EXE): tests/test_json.c json.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_st$(EXE): tests/test_st.c st.h json.h compat.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_tier$(EXE): tests/test_tier.c tier.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_grammar$(EXE): tests/test_grammar.c grammar.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_decode_batch$(EXE): tests/test_decode_batch.c decode_batch.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_idot$(EXE): tests/test_idot.c glm.c st.h json.h tok.h tok_unicode.h compat.h grammar.h tier.h
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
tests/test_i4_acc512$(EXE): tests/test_i4_acc512.c
$(CC) $(CFLAGS) $< -o $@ $(LDFLAGS)
test-c: $(TEST_BINS)
@for test in $(TEST_BINS); do ./$$test || exit 1; done
test-python:
$(PYTHON) -m unittest discover -s tests -p 'test_*.py'
test: test-c test-python
# Local validation: one portable CPU build and dependency-free tests.
check:
$(MAKE) clean
$(MAKE) portable
$(MAKE) test
clean:
rm -f olmoe$(EXE) glm$(EXE) iobench$(EXE) backend_cuda.o backend_loader.o backend_cuda_test$(EXE) backend_cuda_bench$(EXE) backend_metal.o backend_metal_test coli_cuda.dll coli_cuda.lib coli_cuda.exp $(TEST_BINS)
rm -rf tests/__pycache__
.PHONY: all glm cuda-test cuda-bench cuda-dll portable test-c test-python test check clean