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<li><strong><a href="/r/boardgames/wiki/contribution-guides">Posting Guidelines</a></strong></li>
<li><strong><a href="/r/boardgames/wiki/community">Community Guidelines</a></strong></li>
<li><strong><a href="/r/boardgames/wiki/off-topic">Off-Topic Subjects</a></strong></li>
<li><a href="/r/boardgames/wiki/guide-for-marketing">Marketing &amp; Participation Guide</a></li>
</ul>
<h2><a href="/u/r2d8">u/r2d8</a></h2>
<p>You&#39;ll see people using <strong>bold</strong> to highlight games, that gives the opportunity to interact with <a href="/u/r2d8">/u/r2d8</a>, a bot that can be used to grab data from BGG on games included in a post. The simplest use is to bold game names in your comment and add &quot;<a href="/u/r2d8">/u/r2d8</a> getinfo&quot; at the end of the post, but <a href="https://www.reddit.com/r/r2d8/comments/35vjro/faq_bugs/">this post/sub</a> has other features identified.</p>
<h2>Recurring Threads</h2>
<table><thead>
<tr>
<th align="left"></th>
<th align="left"></th>
</tr>
</thead><tbody>
<tr>
<td align="left"><a href="/r/boardgames/search?q=Daily+discussion+and+game+recommendations&amp;restrict_sr=on&amp;include_over_18=on&amp;sort=new&amp;t=all">Daily</a></td>
<td align="left">Daily Discussion and Game Recs</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AWDYP">Mon</a></td>
<td align="left">What Did You Play This Week?</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3ATrain%2BTuesday">Tue</a></td>
<td align="left">Train Tuesday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?q=twosday&amp;sort=new&amp;f=flair_name%3A%222p%20Tuesday%22">Tue</a></td>
<td align="left">Two-Player Twosday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?q=One+Player+Wednesday&amp;restrict_sr=on&amp;sort=new&amp;t=all%22">Wed</a></td>
<td align="left">One-Player Wednesday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AGotW%22">Wed</a></td>
<td align="left">Game of the Week</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AMidweek%2BMingle">Thu</a></td>
<td align="left">Midweek Mingle (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;f=flair_name%3A%22Forgotten%20Faves%22">Thu</a></td>
<td align="left">Forgotten Favorites (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;?f=flair_name%3A%22Thursdays%20At%20War%22">Thu</a></td>
<td align="left">Thursdays at War (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;?f=flair_name%3A%22BGIF%22">Fri</a></td>
<td align="left">BGIF</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AKS%2BRoundup">Sun</a></td>
<td align="left">Kickstarter Roundup</td>
</tr>
</tbody></table>
<p><a href="/r/boardgames/wiki/game_of_the_week">Game of the Week Calendar</a></p>
<h2>Related Sites &amp; Subreddits</h2>
<ul>
<li><a href="http://boardgamegeek.com/">Boardgamegeek.com</a> (BGG) - <em>The</em> Boardgame site</li>
<li>Join the <a href="http://www.boardgamegeek.com/guild/1290">/r/boardgame Guild on BGG</a>!</li>
<li><a href="/r/boardgameexchange">r/boardgameexchange</a> - selling/buying/trading games</li>
<li><a href="/r/tabletopgamedesign">r/tabletopgamedesign</a> - Designer&#39;s subreddit</li>
<li><a href="/r/boardgamedeals">r/boardgamedeals</a> - Great Deals</li>
<li><a href="/r/boardgameindustry">r/boardgameindustry</a> - Industry Chat</li>
<li><a href="/r/printandplay">r/printandplay</a> - Print and play boardgames</li>
<li><strong><a href="/r/boardgames/wiki/related_subreddits">All Boardgame Related Subreddits.</a></strong></li>
</ul>
</div>
</div></form><div class="bottom"><span class="age">a community for&#32;<time title="Tue Sep 16 02:42:38 2008 UTC" datetime="2008-09-16T02:42:38+00:00">17 years</time></span></div></div></div><div class='spacer'></div><div class='spacer'><div class="sidecontentbox " ><div class="title"><h1>MODERATORS</h1></div><ul class="content"><li class="message-button centered"><a class="c-btn c-btn-primary login-required" href="/message/compose/?to=/r/boardgames">message the mods</a></li></ul></div></div><div class='spacer'><div class="read-next-container"><aside class="read-next"><header class="read-next-header"><div class="read-next-header-title">discussions in&#32;<a href="https://old.reddit.com/r/boardgames/?ref=readnext" >r/boardgames</a></div><nav class="read-next-nav read-next-nav-left"><span class="read-next-button prev">&lt;</span><span class="read-next-button next">&gt;</span></nav><div class="read-next-nav read-next-nav-right"><span class="read-next-dismiss">X</span></div></header><div class="read-next-list"><div class="listing read-next-listing"><div class="listing-contents"><a id="read-next-link-t3_1uanoe1" class="read-next-link may-blank" href="/r/boardgames/comments/1uanoe1/daily_game_recommendations_thread_june_20_2026/?ref=readnext"><div class="read-next-meta"><span class="score" title="9">9</span>&#32; &middot;&#32;<span class="comments">12 comments</span>&#32;</div><div class="read-next-title">Daily Game Recommendations Thread (June 20, 2026)</div></a><a id="read-next-link-t3_1u8x1cx" class="read-next-link may-blank" href="/r/boardgames/comments/1u8x1cx/forgotten_favorites_hidden_gems_june_18_2026/?ref=readnext"><div class="read-next-meta"><span class="score" title="9">9</span>&#32; &middot;&#32;<span class="comments">2 comments</span>&#32;</div><div class="read-next-title">Forgotten Favorites &amp; Hidden Gems - (June 18, 2026)</div></a><a id="read-next-link-t3_1uajia9" class="read-next-link may-blank" href="/r/boardgames/comments/1uajia9/3m_avalon_hill_shelf_coming_along_nicely/?ref=readnext"><div class="read-next-meta"><span class="score" title="193">193</span>&#32; &middot;&#32;<span class="comments">46 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/qmob6qm9bc8h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=2d31026a9761deb3d1613b654161b939c0d86c53" width='70' height='70' alt=""></div><div class="read-next-title">3M &amp; Avalon Hill shelf coming along nicely.</div></a><a id="read-next-link-t3_1ua6yja" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6yja/7_hour_flight_delay_booth_given_away_what_a_start/?ref=readnext"><div class="read-next-meta"><span class="score" title="855">855</span>&#32; &middot;&#32;<span class="comments">64 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/0p58puqsp98h1.jpg?width=140&amp;height=105&amp;auto=webp&amp;s=90024dc69c0caf136fe8e0e3e6fdc5d8d09a93ee" width='70' height='52' alt=""></div><div class="read-next-title">7 hour flight delay, booth given away, what a start to Origins</div></a><a id="read-next-link-t3_1uaodpa" class="read-next-link may-blank" href="/r/boardgames/comments/1uaodpa/finally_got_to_try_slay_the_spire/?ref=readnext"><div class="read-next-meta"><span class="score" title="74">74</span>&#32; &middot;&#32;<span class="comments">11 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/2f70biqakd8h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=46ff6bc07ade3872c2680f2f2a66dd9fd993a031" width='70' height='70' alt=""></div><div class="read-next-title">Finally got to try Slay the Spire</div></a><a id="read-next-link-t3_1uaadal" class="read-next-link may-blank" href="/r/boardgames/comments/1uaadal/updating_sub_rules_as_a_response_to_increased_ai/?ref=readnext"><div class="read-next-meta"><span class="score" title="471">471</span>&#32; &middot;&#32;<span class="comments">108 comments</span>&#32;</div><div class="read-next-title">Updating Sub Rules as a response to increased AI on Reddit</div></a><a id="read-next-link-t3_1uao45e" class="read-next-link may-blank" href="/r/boardgames/comments/1uao45e/clue_rupauls_drag_race_version/?ref=readnext"><div class="read-next-meta"><span class="score" title="17">17</span>&#32; &middot;&#32;<span class="comments">4 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/8h2kj9prhd8h1.jpeg?width=140&amp;height=78&amp;auto=webp&amp;s=c432435101578942f3bdd32189878562ad12ff19" width='70' height='39' alt=""></div><div class="read-next-title">Clue: RuPaul's Drag Race Version</div></a><a id="read-next-link-t3_1ua6ins" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6ins/finished_my_3d_printed_carcassonne/?ref=readnext"><div class="read-next-meta"><span class="score" title="146">146</span>&#32; &middot;&#32;<span class="comments">16 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/1i8otcnsm98h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=f7f454e4df8e6c049e25b123ba945f1dc9886f40" width='70' height='70' alt=""></div><div class="read-next-title">Finished my 3d printed Carcassonne</div></a><a id="read-next-link-t3_1uaf3ej" class="read-next-link may-blank" href="/r/boardgames/comments/1uaf3ej/games_with_positive_player_interactions/?ref=readnext"><div class="read-next-meta"><span class="score" title="34">34</span>&#32; &middot;&#32;<span class="comments">59 comments</span>&#32;</div><div class="read-next-title">Games with positive player interactions?</div></a><a id="read-next-link-t3_1ua6d69" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6d69/trying_to_reverseengineer_the_rules_of_gara/?ref=readnext"><div class="read-next-meta"><span class="score" title="88">88</span>&#32; &middot;&#32;<span class="comments">16 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/rfyr61qpg98h1.jpeg?width=140&amp;height=100&amp;auto=webp&amp;s=4150dd86a37535fdc248b31f2a4b5614ea6d0838" width='70' height='50' alt=""></div><div class="read-next-title">Trying to reverse-engineer the rules of &quot;Gara Aviatoria&quot;, a 1930 Italian board game.</div></a></div></div></div></aside></div></div></div><a name="content"></a><div class="content" role="main" ><section class="infobar listingsignupbar"><a href="/login" class="login-required listingsignupbar__container"><h2 class="listingsignupbar__title">Welcome to Reddit,</h2><p class="listingsignupbar__desc">the front page of the internet.</p><div class="listingsignupbar__cta-container"><span class="c-btn c-btn-primary c-pull-left listingsignupbar__cta-button">Become a Redditor</span><p class="listingsignupbar__cta-desc">and join one of thousands of communities.</p></div></a><a href="#" class="listingsignupbar__close" title="close">&times;</a></section><style>body >.content .link .rank, .rank-spacer { width: 1.1ex } body >.content .link .midcol, .midcol-spacer { width: 3.1ex } .adsense-wrap { background-color: #eff7ff; font-size: 18px; padding-left: 4.2ex; padding-right: 5px; }</style><div id="siteTable" class="sitetable linklisting"><div class=" thing id-t3_1u9wwht odd&#32; link self" id="thing_t3_1u9wwht" onclick="click_thing(this)" data-fullname="t3_1u9wwht" data-type="link" data-gildings="0" data-whitelist-status="all_ads" data-is-gallery="false" data-author="Adina_Ciubotea_1885" data-author-fullname="t2_2gm22excfk" data-subreddit="boardgames" data-subreddit-prefixed="r/boardgames" data-subreddit-fullname="t5_2qmjp" data-subreddit-type="public" data-timestamp="1781859881000" data-url="/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/" data-permalink="/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/" data-domain="self.boardgames" data-rank="" data-comments-count="194" data-score="93" data-promoted="false" data-nsfw="false" data-spoiler="false" data-oc="false" data-num-crossposts="0" data-context="comments" ><p class="parent"></p><span class="rank"></span><div class="midcol unvoted" ><div class="arrow up login-required access-required" data-event-action="upvote" role="button" aria-label="upvote" tabindex="0" ></div><div class="score dislikes" title="92">92</div><div class="score unvoted" title="93">93</div><div class="score likes" title="94">94</div><div class="arrow down login-required access-required" data-event-action="downvote" role="button" aria-label="downvote" tabindex="0" ></div></div><a class="thumbnail invisible-when-pinned self may-blank " data-event-action="thumbnail" href="/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/" ></a><div class="entry unvoted"><div class="top-matter"><p class="title"><a class="title may-blank " data-event-action="title" href="/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/" tabindex="1" >What board game completely changed your opinion after a second chance?</a>&#32;<span class="domain">(<a href="/r/boardgames/">self.boardgames</a>)</span></p><p class="tagline ">submitted&#32;<time title="Fri Jun 19 09:04:41 2026 UTC" datetime="2026-06-19T09:04:41+00:00" class="live-timestamp">1 day ago</time>&#32;by&#32;<a href="https://old.reddit.com/user/Adina_Ciubotea_1885" class="author may-blank id-t2_2gm22excfk" >Adina_Ciubotea_1885</a><span class="userattrs"></span></p></div><div class="expando expando-uninitialized" data-pin-condition="function() {return this.style.display != 'none';}" ><form action="#" class="usertext warn-on-unload" onsubmit="return post_form(this, 'editusertext')" id="form-t3_1u9wwht0y9"><input type="hidden" name="thing_id" value="t3_1u9wwht"/><div class="usertext-body may-blank-within md-container " ><div class="md"><p>Have you ever played a board game, disliked it, and then revisited it later only to realize it was actually great?</p>
<p>What changed your mind? Was it a different group, better understanding of the rules, a different player count, or just more experience with board games in general?</p>
<p>I&#39;d love to hear which games surprised you the most and why.</p>
</div>
</div></form></div><ul class="flat-list buttons"><li class="first"><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/" data-event-action="comments" class="bylink comments may-blank" rel="nofollow" >194 comments</a></li><li class="share"><a class="post-sharing-button" href="javascript: void 0;">share</a></li><li class="link-save-button save-button login-required"><a href="#">save</a></li><li><form action="/post/hide" method="post" class="state-button hide-button"><input type="hidden" name="executed" value="hidden" /><span><a href="javascript:void(0)" class=" " data-event-action="hide" onclick="change_state(this, 'hide', hide_thing);">hide</a></span></form></li><li class="report-button login-required"><a href="javascript:void(0)" class="reportbtn access-required" data-event-action="report">report</a></li></ul><div class="reportform report-t3_1u9wwht"></div></div><div class="child" ></div><div class="clearleft"></div></div><div class="clearleft"></div></div><div class='commentarea'><div class="panestack-title"><span class="title">all 194 comments</span></div><div class="menuarea"><div class="spacer"><span class="dropdown-title lightdrop">sorted by:&#32;</span><div class="dropdown lightdrop" onclick="open_menu(this)"><span class="selected">best</span></div><div class="drop-choices lightdrop"><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=top" class="choice" >top</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=new" class="choice" >new</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=controversial" class="choice" >controversial</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=old" class="choice" >old</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=random" class="hidden choice" >random</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=qa" class="choice" >q&amp;a</a><a href="https://old.reddit.com/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/?sort=live" class="hidden choice" >live (beta)</a></div></div><div class="spacer"></div></div><section class="infobar commentsignupbar"><div class="commentsignupbar__container"><a href="/login" class="login-required commentsignupbar__link-wrapper"><textarea class="commentsignupbar__textarea"></textarea><div class="commentsignupbar__textarea-above"><h2 class="commentsignupbar__title">Want to add to the discussion?</h2><p class="commentsignupbar__desc">Post a comment!</p><div class="commentsignupbar__cta-container"><span class="c-btn c-btn-primary commentsignupbar__cta-button">Create an account</span></div></div></a></div></section><div id="siteTable_t3_1u9wwht" class="sitetable nestedlisting"><div class=" thing id-t1_osjozyp noncollapsed &#32; comment " id="thing_t1_osjozyp" onclick="click_thing(this)" data-fullname="t1_osjozyp" data-type="comment" data-gildings="0" data-subreddit="boardgames" data-subreddit-prefixed="r/boardgames" data-subreddit-fullname="t5_2qmjp" data-subreddit-type="public" data-author="Intel_Pindelo" data-author-fullname="t2_m5yj6b7" data-replies="0" data-permalink="/r/boardgames/comments/1u9wwht/what_board_game_completely_changed_your_opinion/osjozyp/" ><p class="parent"><a name="osjozyp"></a></p><div class="midcol unvoted" ><div class="arrow up login-required access-required" data-event-action="upvote" role="button" aria-label="upvote" tabindex="0" ></div><div class="arrow down login-required access-required" data-event-action="downvote" role="button" aria-label="downvote" tabindex="0" ></div></div><div class="entry unvoted"><p class="tagline"><a href="javascript:void(0)" class="expand" onclick="return togglecomment(this)">[]</a><a href="https://old.reddit.com/user/Intel_Pindelo" class="author may-blank id-t2_m5yj6b7" >Intel_Pindelo</a><span class="userattrs"></span>&#32;<span class="score dislikes" title="101">101 points</span><span class="score unvoted" title="102">102 points</span><span class="score likes" title="103">103 points</span>&#32;<time title="Fri Jun 19 09:43:32 2026 UTC" datetime="2026-06-19T09:43:32+00:00" class="live-timestamp">1 day ago</time>&nbsp;<a href="javascript:void(0)" class="numchildren" onclick="return togglecomment(this)">(15 children)</a></p><form action="#" class="usertext warn-on-unload" onsubmit="return post_form(this, 'editusertext')" id="form-t1_osjozyp00c"><input type="hidden" name="thing_id" value="t1_osjozyp"/><div class="usertext-body may-blank-within md-container " ><div class="md"><p>Heat: Pedal to the Metal. Initially seemed super unexciting. We played about 3 games using the tutorial setup and the game seemed quite boring - I was ready to sell it. Then weve decided to give it a second chance and included all the extra modules. Now its one of my favourites. </p>
</div>
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<p>I enjoyed it the first maybe 3 times I played it, but now I&#39;m kinda over it.</p>
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<p>Otherwise I have similar feelings about Heat, basically a (very) big box party game.</p>
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<p>If you are a regular board game player its a fairly straightforward set of rules, just need to remember them all. </p>
<p>Just as a warning though, if you are playing against the AI Legends, they will probably destroy you the first few games until you figure out how to plan your moves (dont try and get super close to fast corners, hang back so you dont have to waste heat to get through it).</p>
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<p>If you are only playing with a few players I would add in the legend cars. They can be helpful for slipstreaming and other things. And if they just get so far ahead there is no chance of catching them we just pretend they crashed out because they were pushing too hard! </p>
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<p>The first time I played it, my fried taught it and it fell flat with everyone. The first time HE played it previously, it fell flat with his group. </p>
<p>I gave it a second chance and loved it on the second play. </p>
<p>Bought it, taught it to my group….fell flat.</p>
<p>I say all that to say this, give it at least 2-3 plays before making a judgement. I think the first game is just a learning experience. The game is simple as hell but for some reason the rules from the teachers mouth, to the players ears, to the actions on the board get skewed the first go. </p>
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<p>Drafting upgrades to make my car feel unique and adding an element of planning around those parts though? Made the game so much better</p>
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<p>Super narrowed the decision space to be much more manageable. Also a more efficient way to play than just looking for splashy combos.</p>
<p>Then also making sure that like, prioritizing: preventing/mitigating an explore &gt; preventing a build &gt; preventing ravage (<em>generally</em>) was also a helpful mind shift. Like, if you prevent or mitigate an explore, that also prevents the next build and the next ravage <em>combined</em>. Good to keep in mind.</p>
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<p>I tried it again with a different teacher. That definitely left me with a better experience. I still don&#39;t especially vibe with it because I have zero connection to the source material, but I at least get the appeal now.</p>
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<p>Have you played it before?
Nahhhh I just have digital version and play vs computer from time to time over 40hours we good.</p>
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<p>I&#39;ve taught a lot and I&#39;m happier if I lose, or its a close game with newbies. </p>
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<p>But this guy...when someone who had ZERO experience with the game would ask him: &quot;okay, between these cards with this build in mind, which would you recommend?&quot; his response would inevitably be to grin a wide shark&#39;s grin and say &quot;buy one and see!&quot; And he let us all get to about 7-8 points - always ahead of us but never significantly - before gleefully staging a victory that netted him 4 or 5 points in one turn, then smugly announced: &quot;and THAT&#39;S how you win!&quot;</p>
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Sounds like a douchebag who will win at all costs. </p>
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the first time I played it was against two people who played every week and it was also my first time playing a modern/adult board game.</p>
<p>Needless to say, I got absolutely destroyed lol. I barely knew what was going on.</p>
<p>I ended up buying the game myself and today its one of my favorites.</p>
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<p>They are sometimes quite tricky and rely on people knowing how and when to play out of a suit to allow trumping/discarding off colour cards, but rarely impossible.</p>
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<p>I wouldn&#39;t keep running into impossible to complete goals. Too many of the missions rely on a super specific hand</p>
</blockquote>
<p>They don&#39;t, especially once you get to the point where each person picks their missions. Can you give examples of some simple missions that require a specific hand and what hand it requires?</p>
<p>Like the other commenter, I rarely run into impossible goals (practically never with the first, a bit more with the second but still not a lot). I wonder if you are possibly playing with an incorrect rule or assuming a mission is impossible when it&#39;s not.</p>
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<p>Without that, impossible setups would happen far more frequently.</p>
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<p>I just wish I wouldn&#39;t keep running into impossible to complete goals</p>
</blockquote>
<p>As the other person said, this shouldn&#39;t be a common occurrence unless you&#39;ve consistently had the unluckiest draw of tasks and hands. I don&#39;t know if you&#39;ve played Mission Deep Sea, but the randomization of the tasks leaves tons of wiggle room in the difficulty level of the mission, which I love.</p>
<p>I&#39;ve had friends look me dead in the eye and tell me that a mission is going to be literally and mathematically impossible, and they&#39;ve been wrong. I look at my hand, can&#39;t understand why they would think that, then insist we play onward. We might not always win those missions, though I specifically remember one time where we did, but it was due to misplays, not impossibility.</p>
<p>It can definitely be easier or harder, and the harder it is the more I think of it as having to thread a needle. It&#39;s always a puzzle I look forward to solving. Plus, that&#39;s also why they give you the rescue beacon option at the start of the mission to pass cards along if you really feel like your hand is in that bad of shape for the tasks.</p>
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<p>Those pieces really do make a difference, the game feels much more substantial and it let me feel like I had more control. Once I got used to it, I started to realize how well they really did at creating a bullet hell puzzle board game, I dont think they could have made a single design decision to improve on the concept they were going for.</p>
<p>It also has a great tabletop sim workshop. shout out to spirit island as well for having a goated workshop that got me into it when i was lukewarm on it at first.</p>
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<p>Its a much leaner feeling game compared to wingspan.</p>
<p>I was pleasantly surprised to find the game doesn&#39;t feel like &quot;Wingspan but fish&quot;, it definitely shares DNA with Wingspan but feels like its own thing.</p>
<p>I&#39;ve never played Wyrmspan so can&#39;t comment on any comparison between that and finspan.</p>
<p>The Finspan player boards can be a table hog though.</p>
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<p>I was too new to board games and did not grasp the card usage part, lol, kinda important! Then I played / learned other card based games like Everdell and Wingspan, then returned to Mars and loved it. </p>
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<p>Unfortunately, my group very adamantly felt as the hunters, that there was basically nothing interesting for them to do on their turns and found it extremely boring...</p>
<p>I think I&#39;m destined to sell it all... sadly. </p>
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<p>They improve with repeat plays and many aren&#39;t fun until thing start to click and you have cards memorized and strategies in mind etc.</p>
<p>Very difficult to get there on most games I think.</p>
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The guy who taught the game isn&#39;t really known for being a great teacher, and the rules were already pretty complicated by themselves to my little newbie brain.<br/>
That whole game I felt like an utter failure and I ended the game thinking me and Gaia Project would never be friends.<br/>
After getting much more experienced with board games, I played Gaia Project again and it&#39;s really nothing crazy compared to other games I&#39;ve played. It&#39;s still not one of my favourites but at least I don&#39;t feel that same sense of defeat just by looking at it.</p>
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<p>Play it again with people who did care and it was super fun.</p>
<p>Also, surprisingly, DnD.  My first game in High School was so dull and stupid I swore off all RPGs.  10 years later I gave one another go and the said “Holy crap, is THIS what Ive been missing?!”</p>
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<p>That game we each decided to try to go for combos more and accept the silliness of it all. It really changed how we approached the game. It felt more fun, we tried more combo shenanigans and it paid for both of us. It was a blowout game points wise but neither of us cared. It just clicked and a few years and many upgrades later, its a staple of my collection. </p>
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<p>It clicked after about 5 plays and it still remains in my top 10. </p>
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<p>Then played it a half a dozen more times with a group that played it regularly and I warmed up to it. </p>
<p>It has its flaws, but I think most of the negative talk around it is mostly 1) hating Stonmaier games is fashionable on Reddit, and 2) most people want it to be or think that it is something else mechanically and wont just take it as is. </p>
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<p>I still don&#39;t mind it, but I ended up moving on to other Euros (Anachrony, funnily enough, with its own <em>with mechs!</em> thing going on, which are also not particularly relevant to the game).</p>
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<p>It has its flaws, but I think most of the negative talk around it is mostly 1) hating Stonmaier games is fashionable on Reddit, and 2) most people want it to be or think that it is something else mechanically and wont just take it as is. </p>
</blockquote>
<p>3) Some people don&#39;t find it very fun? Are we not allowed to have that opinion?</p>
<p>It&#39;s sold tons of copies, so it&#39;s naturally got more people who have played it and not enjoyed it.</p>
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<p>I quite like it as a game that bridges the gap between casual gamers and hobby gamers.</p>
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<p>But there are a few games i played early in the hobby, that i do want to revisit now that i&#39;ve been playing for a while. Most notably, <strong>Agricola</strong> &amp; <strong>Glory to Rome</strong>. Played each of those one time, over 10 yrs ago.</p>
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<p>My partner owned it already, i liked boardgames but we tried to watch a &quot;how to play&quot; video and 5 minutes in i was overwhelmed and we had to stop. </p>
<p>We only get it out for special occasions, but 99% of the time Im the one asking to play it now. Its so tricky, and so much fun! </p>
<p>We us an app to manage a lot of the admin and thats made a huge difference! X</p>
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<p>Playing it again I got over this and discovered the real game. It&#39;s more about how you string all these elements together to keep the ball rolling than about getting clever with any of the individual elements.</p>
<p>Negatively: <strong>Res Arcana.</strong> Don&#39;t get me wrong, it&#39;s a really good game. But it&#39;s just too short and hurried for me, something I discovered as I played more and got better. You only get 8 cards, use barely half of them and even then you want to hit endgame in 4ish turns.</p>
<p>I can barely explore and enjoy the thing I&#39;m building, plus it&#39;s practically unplayable against newbies.</p>
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<p>Viticulture was another game I was middling on I had it at like a 7 after a few plays and was glad we had other games to pick from to play. The opening felt like a race to sell off your fields for cash and then a crapshoot for a good combo of grapes and orders that worked with those grapes. I never objected to playing it but always complained about those points. The bordeaux expansion fixed all that and bumped the game a point or 2 in my estimation. Now I&#39;d happily request it. </p>
<p>If I don&#39;t see any redeeming qualities in a game I&#39;m not going give it a second chance. </p>
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<p>I avoided it for years, but finally played it again with a smaller group and semi-coop and it was incredible. Ive played it quite a few times now and have enjoyed it every time. </p>
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<p>Thought I was going to get rid of it, then a friend asked to play it because they liked the art. Wound up playing matches against that friend, like, eight times a week. </p>
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<p>Ive only played it once and it was miserable. I lost so badly, and I felt like I wasted 3 hours of my life.</p>
<p>But as Ive thought about that game and read more, now I want to hate-play it again and see if it gets any better.</p>
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<p>Build income rounds 1-2 so you can do more in rounds 3+. The puzzle is how you chain your actions to do more. If you are passing earlier, you aren&#39;t doing as much.</p>
<p>The theme and mechanics fit very well together so things start making sense after a single play through.</p>
<p>You launch probes to find traces of life on planets. You scan stars to get data in those sectors. You analyze that data in hopes to find some trace of life. The more you discover, the better the public&#39;s opinion on you. You call in the public&#39;s favor to get your tools (probes, telescopes, computer) upgraded so you can make more discoveries. And various actions at your disposal can help you generate income, produce energy, or other resources.</p>
<p>After the 2nd time, I can see why it&#39;s highly rated and I very much look forward to playing it more.</p>
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<p>What about it has made you chain your mortal soul to it? </p>
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<p>Played it again with the knowledge of what we did (and some more experienced players), and had a great time</p>
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<p>Spent a bit of time discussing it, and launched into a second game. We ended up with only a few factories around the table, and everything just clicked. Think we rattled through in just shy of an hour, and enjoyed it immensely. </p>
<p>Can&#39;t wait to play it again! </p>
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<p>But after having others play characters I had played I was realizing we lately were all playing our own game and the interaction was pretty thin. Plus some of the characters can get kinda lucky with getting the cards they need to win.</p>
<p>So now its a game I really dont feel much excitement around. I prefer Root for asymmetric play.</p>
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<p>Another was <strong>Spirit Island</strong>. My wife and I tried a first game and lost because we hadn&#39;t glommed on to the base powers being key to the function of the spirits. We were trying to do everything with cards and it seemed like there wasn&#39;t enough oomph in spirits like River. Then we played again and realized our mistake and it&#39;s been great ever since.</p>
<p>And <strong>Root</strong>. We had a not great teacher who had only played once and was under a time limit (mini convention with time slots for each game), so we really didn&#39;t have a great grasp of it and I was wondering what all the fuss was about. Played a second time and now it&#39;s an all-time favorite.</p>
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<p>Took my partner&#39;s brother to gift her the game for us to give it another try. We ended up liking it, but I still don&#39;t particularly like it at 4+ players.</p>
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<p>Cuando intentamos jugarlo con mi novia la pasamos horrible, no entendiamos nada, quise venderlo, hasta que le dimos otra partida y entendimos un poco más, luego se sumó un amigo y la experiencia empezo a mejorar, y ahora que ya le agarramos la mano nos parece de los mejores juegos que tenemos, y hoy en día ya tenemos muchos mas juegos complejos, después de ese nada pareció dificil 😂</p>
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<p>Root, I actually hate Root, it is an unbalanced mess of a game. I think I came to dislike it because I grew a lot as a gamer, but on the surface I should like everything about Root, high asymmetry, strategic diversity, player interaction. In practice, the game is so unbalanced and centered around bashing the leader, usually the raccoon, and some of the factions suck so massively, I actually realized eventually I despise this game, I&#39;ll never play it again ever. I once went to a game night, it was low attendance that evening, Root was my only option, and I very politely was like, I really appreciate you including me, I swear I do, but I really, really do not want to play Root, and I just went home instead. </p>
<p>Istanbul, when I was much younger I was excited by this game, but I came to see it as not very interesting strategic decision making. No interest in playing it again, maybe in a very lazy mood I would play it, but I would usually decline and look for better.</p>
<p>Ark Nova -- I actually genuinely enjoy playing Ark Nova, but I played so much of it that I realized that your draw of starting cards matters way too much and I can&#39;t justify playing a game where you spend 2.5 hours to lose in the first minute due to not even making a decision, but just because your opening hand has bad options. If others want to play it, I probably would. </p>
<p>Blood Rage, a purchase from when I was younger, too Ameritrash for me. No desire to revisit it, Inis is a better version in every way. Probably would decline opportunities to play it again. </p>
<p>Saltfjord, my first play I really enjoyed it. My second play, I completed everything in the game and realized the puzzle is a little too easy. Genuinely don&#39;t hate this game, the puzzle is still fun, but it lost its spark and it&#39;s not something I would pick, if others want to play it, I would.</p>
<p>Dune Imperium, I wasn&#39;t in love with this from my first play, but it has gone down, as evidenced by the fact that I really was willing and even excited to play it several more times, which I&#39;m no longer excited at all. Too much wild ticket variance in the intrigue cards, which make it difficult to plan for combat, and the game outcome is too often determined by cheap endgame points on the intrigue cards. I like some things going on in this game, I like the integration of deck building and worker placement, but overall distinctly dislike it. It&#39;s a very popular title among my gaming friends and I usually decline to play it. </p>
<p>Ill include one game that I liked better than I initially appraised, SETI. After my first play I didn&#39;t dislike it, but I didn&#39;t know how it would stand up to repeated plays, I thought it might be Ark Nova opening hand problems all over again. I am happy that I was wrong about that, they fixed this problem perhaps by having so many useful things you can do with cards if they&#39;re not directly playable. Played SETI yesterday. One of my top 10 or 15 favorite games.</p>
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<p>we misread the rules that made it seem hilariously simple with very high points at the end. We thought you got every ruby that was between you and the rat, but only if you landed on one lol. Second playthrough was much more logical. </p>
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Teaching was terrible and took forever
When I was able to try again a year later had a great time</p>
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<p>10 solo scenarios played, we cannot say I didn&#39;t give it a chance.</p>
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<p>Years later, kids out of the house and I have a dedicated gaming table, I discovered I am enjoying getting into war games like Comancheria or Space Empire 4X and so picked up the third edition. Not a huge fan of all the different rule books, but I do like the way that you can layer in rules as you play so you are not immediately overwhelmed. </p>
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I couldn&#39;t understand who could like a game that feels so complicated to progress. </p>
<p>After several years of trying so many other games, I decided to give it a second chance and I was able to understand why it&#39;s so beloved: they don&#39;t make games like this anymore. There are hardly any games where winning feels difficult and mostly earned.<br/>
And that&#39;s precisely where the beauty of Agricola lies: it presents you with a difficult challenge to overcome, but when you do, it&#39;s very satisfying to see the result of your efforts.</p>
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<p>Been playing online on BGA in alpha, still struggling with strategy. Ended up giving it another shot on the table with the friend who initially taught it to me. I turned a corner. Now I can&#39;t get enough. Bought my own copy along with an insert (makes set up see much easier) and the Energy expansion. </p>
<p>I still prefer Brass (specifically Lancashire), but Nucleum has won me over. </p>
<p>Still suck at strategy though...</p>
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<p>After the first game I kind of shrugged and wondered what the big deal was. Second game I realized it&#39;s brilliant and bought it. I think the people I played with made a difference. First time it was with people who are kind of bland, second time was with a bunch of sharks.</p>
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<p>He reached out a few weeks later asking us if we wanted to try an actual campaign, starting from scratch and building our own decks. I gave it another shot and playing with my own deck that Id created - where I knew its strengths and weaknesses and what tests I should try to do vs what I should try to avoid… it was MUCH more enjoyable.</p>
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<p>Had everything I like in games most, deck building, worker placement, enough interaction. My first 3 times playing it our group formed a strong bit of group think that you had to have water and had to have it early to compete. Everyone went for the bottom space to get water and it felt like if you couldn&#39;t make that move when it was your turn you missed the opportunity and your game was over. It personally left a bad taste in my mouth. It wasn&#39;t until I started playing some games with another group and one day they brought it to the table and I watched a guy win who never took water the entire game. I was then able to reevaluate the game and see it from a different perspective and understand it was just poor thought process on our groups play that made the game appear to have a flaw when it didn&#39;t. Most of the time those things don&#39;t happen to myself, I just let my early emotions cloud my judgement. Glad I revisited the game as I think its fantastic now (especially with expansions and even Uprising). </p>
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Arkham Horror TCG
Dune Imperium</p>
<p>I hated Spirit Island the first like 12 games, continuously asking myself why anyone would enjoy this. Then the whole bell curve of power concept clicked as did opening rotations and I began to see the patterns that enable the mid game and now it&#39;s in my top 3 games of all time and I own everything for it in both physical and digital.</p>
<p>Arkham Horror TCG is a tough one. I only own the core box but using TTS have been able to explore some of the earlier sets. I find I still have issues with the randomness of it and some scenarios are so insanely difficult. The ease of being able to play solo though and build different decks is attractive and I&#39;ve enjoyed some of the earlier scenarios very much and messing with decks on ArkhamDB. Sadly, it&#39;s too expensive to go ham on it.</p>
<p>Dune Imperium I still have the same issues and dislikes with it as when I started but my expectations for a &quot;deck builder&quot; have been put in check within the context of Dune. I&#39;ve become pretty decent and have fun playing digital daily on async with friends. I still find the whole cards limiting placement piece to feel very disconnected and sometimes frustrating but I still enjoy it enough to play it daily.</p>
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<p>Fast forward to a month or so ago when a friend brought it back to the table. Maybe it was the fact that it took less than two hours, maybe Ive become a better gamer in the 10 years since, but I started to see just how much opportunity the game gives you to balance the risk/reward and actually be more strategic. </p>
<p>Then I played a friends 10th anniversary edition and fell in love. I traded for my own copy of it and Ive now played about 14 times in the last 5 weeks. My group simply loves it and we cant get enough!</p>
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<p>I don&#39;t enjoy complex Euros very much the first time I play them, but I usually have a good idea of I will like them a second time.</p>
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<p>Anyway, after this awkward experience, I saw Everdell on offer for half price and I took the plunge and we now love it!</p>
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<p>For me it was Wabash Cannonball/Chicago Express which is an 18XX light game. I initially thought it seemed really easy and simple. You just buy shares and expand to Chicago. Any auctions you just bid decently and not too much. That&#39;s what I thought the game was. I thought you just try and make one company yours and that&#39;s it. But as I played more, the game revealed more and more to me and now I see it as a very tactical auction game where you aren&#39;t necessarily set on buying shares or owning a company but rather playing in a way that makes sense for you to win. Like if there is a very, very important share that is being auctioned, you have to be willing to bet right at the value in which it will be worth it to you, but if it goes over that amount, you have to let another sucker overpay for it. Now I feel the game is very dynamic and fluid and it can go in so many directions based on how players play the game.</p>
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<p>We have played it more than any other game.</p>
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<p>Also they miss read the rules and thought you only had 1 round per generation so we were swimming in resources.</p>
<p>Played it again when the digital version first came out and realised we had been playing with half the cards, went and bought my own copy that week.</p>
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