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Hermes Agent d02c9906a9 feat: Review-Builder — Word-Datei + Bilder hochladen, LLM-strukturiert HTML bauen
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2026-07-13 16:36:00 +02:00

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<title>Interview Questions for Mẫn Trần — Ngũ Hành Games</title>
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<h1>Interview Questions for Mẫn Trần</h1>
<div class="subtitle">
Board game designer · Co-founder of <strong>Ngũ Hành Games</strong> · Vietnam<br>
BGG Thread: <a href="https://boardgamegeek.com/thread/3728768/a-woman-board-game-designer-from-vietnam" target="_blank">"A woman board game designer from Vietnam"</a><br>
Instagram: <a href="https://www.instagram.com/nguhanhgames" target="_blank">@nguhanhgames</a>
</div>
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<div class="category">🎨 Creative Journey</div>
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<div class="question">
<span class="num">1.</span>
<p>Your first strategy game <em>Restoration</em> is a worker-placement Eurogame. What drove you to make the leap from family games to a more complex Euro — and what was the most challenging moment during development?</p>
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<div class="question">
<span class="num">2.</span>
<p>You've been publishing games since 2019. If you look back at your very first published title — what would you do completely differently today?</p>
</div>
<div class="question">
<span class="num">3.</span>
<p>Your games have a distinctive visual identity. How does Ngũ Hành Games' visual style come together? Do you work with Vietnamese illustrators, or is the design process more international?</p>
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<div class="category">🌏 Vietnam & Southeast Asia</div>
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<div class="question">
<span class="num">4.</span>
<p>You described the Vietnamese board game scene as a "hidden hobby" that only really began around 2012. What was the spark that got YOU into board games — and when did you know: "I don't just want to play them, I want to make them"?</p>
</div>
<div class="question">
<span class="num">5.</span>
<p>Your Facebook community "Hóng Hớt Board Games" has 23,000 members. What topics are Vietnamese players most excited about right now? Are there differences to what's discussed in Western forums?</p>
</div>
<div class="question">
<span class="num">6.</span>
<p>You've attended conventions in five Asian countries. Which moment at a convention surprised you the most — in a positive or negative way?</p>
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<div class="question">
<span class="num">7.</span>
<p>You mentioned there's no dedicated board game store in Vietnam yet — and that you're "honestly dying for something like that." Do you think that will change soon? And: would YOU be the one to open the first?</p>
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<div class="category">👩‍🎨 Gender & Design</div>
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<div class="question">
<span class="num">8.</span>
<p>You shared a very honest observation in the BGG thread: when your male co-designer explains a game, people seem to accept it more readily than when you do. Have you developed a strategy for dealing with this — or has the dynamic shifted since you started paying attention to it?</p>
</div>
<div class="question">
<span class="num">9.</span>
<p>You discussed internally whose name should go on the box. How did you ultimately make that decision — and do you ever regret it?</p>
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<div class="question">
<span class="num">10.</span>
<p>You researched how rare it still is to see games with a woman listed as the sole designer. Did the numbers surprise you? And in your view, what would need to change for us to see different numbers ten years from now?</p>
</div>
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<div class="category">🏢 Publishing & Business</div>
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<div class="question">
<span class="num">11.</span>
<p><em>Onstage</em> was licensed by Arcane Wonders for the US market — a major success, yet you described the feeling as "bittersweet." What exactly makes up that tension: pride, or the sense of having lost something?</p>
<div class="context">→ You wrote: "If I were only the game designer, I probably wouldn't mind as much. But as the original publisher, it's a bit bittersweet … so much of the game's identity came from Nguhanhgames team."</div>
</div>
<div class="question">
<span class="num">12.</span>
<p>You use freight forwarding and group orders to get games into Vietnam. If you had one wish for the global board game logistics system — what would need to change to make it easier for non-Western markets?</p>
</div>
<div class="question">
<span class="num">13.</span>
<p>What's your next game — and what are you doing differently this time compared to <em>Restoration</em>?</p>
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<div class="category">🔮 Personal & Vision</div>
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<div class="question">
<span class="num">14.</span>
<p>If you look back five years from now — what would need to have happened for you to say: "That was the breakthrough"?</p>
</div>
<div class="question">
<span class="num">15.</span>
<p>What's one thing you wish you had known before you started publishing games?</p>
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<div class="footer">
15 questions across 5 categories · brettspiel-news.de · July 2026<br>
Contact Mẫn Trần via BGG: <a href="https://boardgamegeek.com/user/plumtran" target="_blank">plumtran</a> · Instagram: <a href="https://www.instagram.com/nguhanhgames" target="_blank">@nguhanhgames</a>
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