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See Also:</p>
<ul>
<li><strong><a href="/r/boardgames/wiki/contribution-guides">Posting Guidelines</a></strong></li>
<li><strong><a href="/r/boardgames/wiki/community">Community Guidelines</a></strong></li>
<li><strong><a href="/r/boardgames/wiki/off-topic">Off-Topic Subjects</a></strong></li>
<li><a href="/r/boardgames/wiki/guide-for-marketing">Marketing &amp; Participation Guide</a></li>
</ul>
<h2><a href="/u/r2d8">u/r2d8</a></h2>
<p>You&#39;ll see people using <strong>bold</strong> to highlight games, that gives the opportunity to interact with <a href="/u/r2d8">/u/r2d8</a>, a bot that can be used to grab data from BGG on games included in a post. The simplest use is to bold game names in your comment and add &quot;<a href="/u/r2d8">/u/r2d8</a> getinfo&quot; at the end of the post, but <a href="https://www.reddit.com/r/r2d8/comments/35vjro/faq_bugs/">this post/sub</a> has other features identified.</p>
<h2>Recurring Threads</h2>
<table><thead>
<tr>
<th align="left"></th>
<th align="left"></th>
</tr>
</thead><tbody>
<tr>
<td align="left"><a href="/r/boardgames/search?q=Daily+discussion+and+game+recommendations&amp;restrict_sr=on&amp;include_over_18=on&amp;sort=new&amp;t=all">Daily</a></td>
<td align="left">Daily Discussion and Game Recs</td>
</tr>
<tr>
<td align="left"></td>
<td align="left"></td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AWDYP">Mon</a></td>
<td align="left">What Did You Play This Week?</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3ATrain%2BTuesday">Tue</a></td>
<td align="left">Train Tuesday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?q=twosday&amp;sort=new&amp;f=flair_name%3A%222p%20Tuesday%22">Tue</a></td>
<td align="left">Two-Player Twosday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?q=One+Player+Wednesday&amp;restrict_sr=on&amp;sort=new&amp;t=all%22">Wed</a></td>
<td align="left">One-Player Wednesday</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AGotW%22">Wed</a></td>
<td align="left">Game of the Week</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AMidweek%2BMingle">Thu</a></td>
<td align="left">Midweek Mingle (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;f=flair_name%3A%22Forgotten%20Faves%22">Thu</a></td>
<td align="left">Forgotten Favorites (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;?f=flair_name%3A%22Thursdays%20At%20War%22">Thu</a></td>
<td align="left">Thursdays at War (rotating)</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;?f=flair_name%3A%22BGIF%22">Fri</a></td>
<td align="left">BGIF</td>
</tr>
<tr>
<td align="left"><a href="/r/boardgames/search?sort=new&amp;restrict_sr=on&amp;q=flair%3AKS%2BRoundup">Sun</a></td>
<td align="left">Kickstarter Roundup</td>
</tr>
</tbody></table>
<p><a href="/r/boardgames/wiki/game_of_the_week">Game of the Week Calendar</a></p>
<h2>Related Sites &amp; Subreddits</h2>
<ul>
<li><a href="http://boardgamegeek.com/">Boardgamegeek.com</a> (BGG) - <em>The</em> Boardgame site</li>
<li>Join the <a href="http://www.boardgamegeek.com/guild/1290">/r/boardgame Guild on BGG</a>!</li>
<li><a href="/r/boardgameexchange">r/boardgameexchange</a> - selling/buying/trading games</li>
<li><a href="/r/tabletopgamedesign">r/tabletopgamedesign</a> - Designer&#39;s subreddit</li>
<li><a href="/r/boardgamedeals">r/boardgamedeals</a> - Great Deals</li>
<li><a href="/r/boardgameindustry">r/boardgameindustry</a> - Industry Chat</li>
<li><a href="/r/printandplay">r/printandplay</a> - Print and play boardgames</li>
<li><strong><a href="/r/boardgames/wiki/related_subreddits">All Boardgame Related Subreddits.</a></strong></li>
</ul>
</div>
</div></form><div class="bottom"><span class="age">a community for&#32;<time title="Tue Sep 16 02:42:38 2008 UTC" datetime="2008-09-16T02:42:38+00:00">17 years</time></span></div></div></div><div class='spacer'></div><div class='spacer'><div class="sidecontentbox " ><div class="title"><h1>MODERATORS</h1></div><ul class="content"><li class="message-button centered"><a class="c-btn c-btn-primary login-required" href="/message/compose/?to=/r/boardgames">message the mods</a></li></ul></div></div><div class='spacer'><div class="read-next-container"><aside class="read-next"><header class="read-next-header"><div class="read-next-header-title">discussions in&#32;<a href="https://old.reddit.com/r/boardgames/?ref=readnext" >r/boardgames</a></div><nav class="read-next-nav read-next-nav-left"><span class="read-next-button prev">&lt;</span><span class="read-next-button next">&gt;</span></nav><div class="read-next-nav read-next-nav-right"><span class="read-next-dismiss">X</span></div></header><div class="read-next-list"><div class="listing read-next-listing"><div class="listing-contents"><a id="read-next-link-t3_1uanoe1" class="read-next-link may-blank" href="/r/boardgames/comments/1uanoe1/daily_game_recommendations_thread_june_20_2026/?ref=readnext"><div class="read-next-meta"><span class="score" title="8">8</span>&#32; &middot;&#32;<span class="comments">12 comments</span>&#32;</div><div class="read-next-title">Daily Game Recommendations Thread (June 20, 2026)</div></a><a id="read-next-link-t3_1u8x1cx" class="read-next-link may-blank" href="/r/boardgames/comments/1u8x1cx/forgotten_favorites_hidden_gems_june_18_2026/?ref=readnext"><div class="read-next-meta"><span class="score" title="8">8</span>&#32; &middot;&#32;<span class="comments">2 comments</span>&#32;</div><div class="read-next-title">Forgotten Favorites &amp; Hidden Gems - (June 18, 2026)</div></a><a id="read-next-link-t3_1uajia9" class="read-next-link may-blank" href="/r/boardgames/comments/1uajia9/3m_avalon_hill_shelf_coming_along_nicely/?ref=readnext"><div class="read-next-meta"><span class="score" title="193">193</span>&#32; &middot;&#32;<span class="comments">46 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/qmob6qm9bc8h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=2d31026a9761deb3d1613b654161b939c0d86c53" width='70' height='70' alt=""></div><div class="read-next-title">3M &amp; Avalon Hill shelf coming along nicely.</div></a><a id="read-next-link-t3_1ua6yja" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6yja/7_hour_flight_delay_booth_given_away_what_a_start/?ref=readnext"><div class="read-next-meta"><span class="score" title="855">855</span>&#32; &middot;&#32;<span class="comments">64 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/0p58puqsp98h1.jpg?width=140&amp;height=105&amp;auto=webp&amp;s=90024dc69c0caf136fe8e0e3e6fdc5d8d09a93ee" width='70' height='52' alt=""></div><div class="read-next-title">7 hour flight delay, booth given away, what a start to Origins</div></a><a id="read-next-link-t3_1uaodpa" class="read-next-link may-blank" href="/r/boardgames/comments/1uaodpa/finally_got_to_try_slay_the_spire/?ref=readnext"><div class="read-next-meta"><span class="score" title="70">70</span>&#32; &middot;&#32;<span class="comments">11 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/2f70biqakd8h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=46ff6bc07ade3872c2680f2f2a66dd9fd993a031" width='70' height='70' alt=""></div><div class="read-next-title">Finally got to try Slay the Spire</div></a><a id="read-next-link-t3_1uaadal" class="read-next-link may-blank" href="/r/boardgames/comments/1uaadal/updating_sub_rules_as_a_response_to_increased_ai/?ref=readnext"><div class="read-next-meta"><span class="score" title="469">469</span>&#32; &middot;&#32;<span class="comments">108 comments</span>&#32;</div><div class="read-next-title">Updating Sub Rules as a response to increased AI on Reddit</div></a><a id="read-next-link-t3_1uao45e" class="read-next-link may-blank" href="/r/boardgames/comments/1uao45e/clue_rupauls_drag_race_version/?ref=readnext"><div class="read-next-meta"><span class="score" title="17">17</span>&#32; &middot;&#32;<span class="comments">4 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/8h2kj9prhd8h1.jpeg?width=140&amp;height=78&amp;auto=webp&amp;s=c432435101578942f3bdd32189878562ad12ff19" width='70' height='39' alt=""></div><div class="read-next-title">Clue: RuPaul's Drag Race Version</div></a><a id="read-next-link-t3_1ua6ins" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6ins/finished_my_3d_printed_carcassonne/?ref=readnext"><div class="read-next-meta"><span class="score" title="145">145</span>&#32; &middot;&#32;<span class="comments">16 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/1i8otcnsm98h1.jpg?width=140&amp;height=140&amp;crop=1:1,smart&amp;auto=webp&amp;s=f7f454e4df8e6c049e25b123ba945f1dc9886f40" width='70' height='70' alt=""></div><div class="read-next-title">Finished my 3d printed Carcassonne</div></a><a id="read-next-link-t3_1uaf3ej" class="read-next-link may-blank" href="/r/boardgames/comments/1uaf3ej/games_with_positive_player_interactions/?ref=readnext"><div class="read-next-meta"><span class="score" title="35">35</span>&#32; &middot;&#32;<span class="comments">59 comments</span>&#32;</div><div class="read-next-title">Games with positive player interactions?</div></a><a id="read-next-link-t3_1ua6d69" class="read-next-link may-blank" href="/r/boardgames/comments/1ua6d69/trying_to_reverseengineer_the_rules_of_gara/?ref=readnext"><div class="read-next-meta"><span class="score" title="85">85</span>&#32; &middot;&#32;<span class="comments">16 comments</span>&#32;</div><div class="read-next-thumbnail"><img src="//preview.redd.it/rfyr61qpg98h1.jpeg?width=140&amp;height=100&amp;auto=webp&amp;s=4150dd86a37535fdc248b31f2a4b5614ea6d0838" width='70' height='50' alt=""></div><div class="read-next-title">Trying to reverse-engineer the rules of &quot;Gara Aviatoria&quot;, a 1930 Italian board game.</div></a></div></div></div></aside></div></div></div><a name="content"></a><div class="content" role="main" ><section class="infobar listingsignupbar"><a href="/login" class="login-required listingsignupbar__container"><h2 class="listingsignupbar__title">Welcome to Reddit,</h2><p class="listingsignupbar__desc">the front page of the internet.</p><div class="listingsignupbar__cta-container"><span class="c-btn c-btn-primary c-pull-left listingsignupbar__cta-button">Become a Redditor</span><p class="listingsignupbar__cta-desc">and join one of thousands of communities.</p></div></a><a href="#" class="listingsignupbar__close" title="close">&times;</a></section><style>body >.content .link .rank, .rank-spacer { width: 1.1ex } body >.content .link .midcol, .midcol-spacer { width: 3.1ex } .adsense-wrap { background-color: #eff7ff; font-size: 18px; padding-left: 4.2ex; padding-right: 5px; }</style><div id="siteTable" class="sitetable linklisting"><div class=" thing id-t3_1ua61py linkflair odd&#32; link self" id="thing_t3_1ua61py" onclick="click_thing(this)" data-fullname="t3_1ua61py" data-type="link" data-gildings="0" data-whitelist-status="all_ads" data-is-gallery="false" data-author="fortnerd" data-author-fullname="t2_f4rs6" data-subreddit="boardgames" data-subreddit-prefixed="r/boardgames" data-subreddit-fullname="t5_2qmjp" data-subreddit-type="public" data-timestamp="1781885228000" data-url="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" data-permalink="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" data-domain="self.boardgames" data-rank="" data-comments-count="102" data-score="30" data-promoted="false" data-nsfw="false" data-spoiler="false" data-oc="false" data-num-crossposts="0" data-context="comments" ><p class="parent"></p><span class="rank"></span><div class="midcol unvoted" ><div class="arrow up login-required access-required" data-event-action="upvote" role="button" aria-label="upvote" tabindex="0" ></div><div class="score dislikes" title="29">29</div><div class="score unvoted" title="30">30</div><div class="score likes" title="31">31</div><div class="arrow down login-required access-required" data-event-action="downvote" role="button" aria-label="downvote" tabindex="0" ></div></div><a class="thumbnail invisible-when-pinned self may-blank " data-event-action="thumbnail" href="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" ></a><div class="entry unvoted"><div class="top-matter"><p class="title"><span class="flairrichtext flaircolordark linkflairlabel " title="Question" style="background-color: #edeff1; border-color: #edeff1;"><span>Question</span></span><a class="title may-blank " data-event-action="title" href="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" tabindex="1" >Expansions: what makes a buy vs a skip</a>&#32;<span class="domain">(<a href="/r/boardgames/">self.boardgames</a>)</span></p><p class="tagline ">submitted&#32;<time title="Fri Jun 19 16:07:08 2026 UTC" datetime="2026-06-19T16:07:08+00:00" class="live-timestamp">18 hours ago</time>&#32;by&#32;<a href="https://old.reddit.com/user/fortnerd" class="author may-blank id-t2_f4rs6" >fortnerd</a><span class="flair flair-pandemic" title="&quot;Aaaand we're fucked.&quot;">&quot;Aaaand we're fucked.&quot;</span><span class="userattrs"></span></p></div><div class="expando expando-uninitialized" data-pin-condition="function() {return this.style.display != 'none';}" ><form action="#" class="usertext warn-on-unload" onsubmit="return post_form(this, 'editusertext')" id="form-t3_1ua61pyvz2"><input type="hidden" name="thing_id" value="t3_1ua61py"/><div class="usertext-body may-blank-within md-container " ><div class="md"><p>How are you guys feeling about expansions for your favourite boardgames? Do you automatically buy them if you liked the base game? I feel like sometimes expansions can add unnecessary bloat, and there&#39;s no need to improve a masterpiece. Other times, I will buy the expansion straight away.</p>
<p>&#x200B;</p>
<p>I noticed I am more likely to be interested in an expansion when it does not add new mechanics, but rather gives you more options to choose from, within the mechanics that already exist (such as, for example, more playable characters). And also when I can easily fit it into the base box. </p>
<p>&#x200B;</p>
<p>What are your favourite expansions and which ones did you skip?</p>
</div>
</div></form></div><ul class="flat-list buttons"><li class="first"><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" data-event-action="comments" class="bylink comments may-blank" rel="nofollow" >102 comments</a></li><li class="share"><a class="post-sharing-button" href="javascript: void 0;">share</a></li><li class="link-save-button save-button login-required"><a href="#">save</a></li><li><form action="/post/hide" method="post" class="state-button hide-button"><input type="hidden" name="executed" value="hidden" /><span><a href="javascript:void(0)" class=" " data-event-action="hide" onclick="change_state(this, 'hide', hide_thing);">hide</a></span></form></li><li class="report-button login-required"><a href="javascript:void(0)" class="reportbtn access-required" data-event-action="report">report</a></li></ul><div class="reportform report-t3_1ua61py"></div></div><div class="child" ></div><div class="clearleft"></div></div><div class="clearleft"></div></div><div class='commentarea'><div class="panestack-title"><span class="title">all 102 comments</span></div><div class="menuarea"><div class="spacer"><span class="dropdown-title lightdrop">sorted by:&#32;</span><div class="dropdown lightdrop" onclick="open_menu(this)"><span class="selected">best</span></div><div class="drop-choices lightdrop"><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=top" class="choice" >top</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=new" class="choice" >new</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=controversial" class="choice" >controversial</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=old" class="choice" >old</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=random" class="hidden choice" >random</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=qa" class="choice" >q&amp;a</a><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/?sort=live" class="hidden choice" >live (beta)</a></div></div><div class="spacer"></div></div><section class="infobar commentsignupbar"><div class="commentsignupbar__container"><a href="/login" class="login-required commentsignupbar__link-wrapper"><textarea class="commentsignupbar__textarea"></textarea><div class="commentsignupbar__textarea-above"><h2 class="commentsignupbar__title">Want to add to the discussion?</h2><p class="commentsignupbar__desc">Post a comment!</p><div class="commentsignupbar__cta-container"><span class="c-btn c-btn-primary commentsignupbar__cta-button">Create an account</span></div></div></a></div></section><div id="siteTable_t3_1ua61py" class="sitetable nestedlisting"><div class=" thing id-t1_oslqiyi noncollapsed &#32; comment " id="thing_t1_oslqiyi" onclick="click_thing(this)" data-fullname="t1_oslqiyi" data-type="comment" data-gildings="0" data-subreddit="boardgames" data-subreddit-prefixed="r/boardgames" data-subreddit-fullname="t5_2qmjp" data-subreddit-type="public" data-author="GidimXul" data-author-fullname="t2_56u4qs12" data-replies="0" data-permalink="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/oslqiyi/" ><p class="parent"><a name="oslqiyi"></a></p><div class="midcol unvoted" ><div class="arrow up login-required access-required" data-event-action="upvote" role="button" aria-label="upvote" tabindex="0" ></div><div class="arrow down login-required access-required" data-event-action="downvote" role="button" aria-label="downvote" tabindex="0" ></div></div><div class="entry unvoted"><p class="tagline"><a href="javascript:void(0)" class="expand" onclick="return togglecomment(this)">[]</a><a href="https://old.reddit.com/user/GidimXul" class="author may-blank id-t2_56u4qs12" >GidimXul</a><span class="userattrs"></span>&#32;<span class="score dislikes" title="44">44 points</span><span class="score unvoted" title="45">45 points</span><span class="score likes" title="46">46 points</span>&#32;<time title="Fri Jun 19 16:29:58 2026 UTC" datetime="2026-06-19T16:29:58+00:00" class="live-timestamp">17 hours ago</time>&nbsp;<a href="javascript:void(0)" class="numchildren" onclick="return togglecomment(this)">(4 children)</a></p><form action="#" class="usertext warn-on-unload" onsubmit="return post_form(this, 'editusertext')" id="form-t1_oslqiyitzd"><input type="hidden" name="thing_id" value="t1_oslqiyi"/><div class="usertext-body may-blank-within md-container " ><div class="md"><p>The completionist in me wants to buy every expansion for every game I own. The fastidious anal-retentive in me needs all the expansions to fit in the base box. The realist in me realizes that most of the expansions will never be played. The pragmatist in me realizes that I am fully screwed up.</p>
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<p>The few expansions I&#39;ll spring for are small ones that integrate seamlessly with the game and don&#39;t add complexity or time. I recently got the Ra expansion and it&#39;s been a hit with my groups. That was a huge gamble for me, since base Ra is/was already perfect.</p>
<p>And I did get the Herb Witches expansion for Quacks just for that 5th player component set.</p>
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<p>Its hard enough to get Spirit Island to the table, let alone any of its well-regarded expansions!</p>
<p>The Ra expansion is a good one!</p>
<p>SETIs expansion is good too! If anything the game is faster, and it adds needed variety without extending the rules much.</p>
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<p>What makes Traders a big hit with your group? </p>
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<p>1) I enjoyed the base game greatly</p>
<p>2) I have already found the time to use the previous expansions (if applicable) and found that they were of good value</p>
<p>3) The expansion is well reviewed and doesnt add bloat to the game </p>
<p>4) It adds quality of life or more cards/art and its an already artsy game</p>
<p>5) It helps in some way to get the game to the table more</p>
<p>That last one is a bit difficult to quantify, but for one of my larger game groups, the HEAT expansions were definitely a must because we needed them for higher player counts. </p>
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<p>I dont need new games, I want to actively pursue expansions to games I already own and love to get more variety and to keep them fresh.</p>
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<p>Never listen to people who say an expansion is a &quot;must have&quot; until you&#39;ve played the base game yourself.</p>
</blockquote>
<p>Except me, when I say Xia requires Embers to be a modern boardgame (and a brilliant one). Without that, it is completely exploitable, and has no mitigation for literal roll-to-move travel. Every rule needs an exception!</p>
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<p>Norwegians for A Fest for Odin is another example. Really just improves the game by making more strats viable and is just a solid improvement. </p>
<p>Spirit Island - Jagged Earth also just makes the game a lot more interesting overall, but even in that case it still behooves the player to enjoy the base game for a bit and if they find the core loop interesting, to then branch out.</p>
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<p>Spirit Island - Jagged Earth also just makes the game a lot more interesting overall, but even in that case it still behooves the player to enjoy the base game for a bit and if they find the core loop interesting, to then branch out.</p>
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<p>No way, that&#39;s exactly what the original commenter was against. It&#39;s not &quot;essential&quot; just because it&#39;s &quot;brilliant&quot;! Essential to me means the base game isn&#39;t something you&#39;d recommend <em>unless</em> the expansion is used. I would 100% recommend Spirit Island base.</p>
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<p>Spirit Island - Jagged Earth also just makes the game a lot more interesting overall, but even in that case it still behooves the player to enjoy the base game for a bit and if they find the core loop interesting, to then branch out.</p>
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<p>Funnily enough, JE (and I guess NI) is the only Spirit Island expansion I refuse to get lol. I can&#39;t justify another huge box, but I managed to cram Base + BnC + FnF + Horizons into the base box.</p>
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<p>There&#39;s also some absolutely extreme edge cases with people fitting EVERYTHING into a single box, but that requires no sleeves, not much of an insert and also replacing all spirit panels with the foil counterparts(they&#39;re printed on cardstock rather than normal panel cardboard for some reason), but, frankly, this game was An Investment and not in my country&#39;s language, so there&#39;s no way in hell I&#39;m keeping any of it unsleeved.</p>
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<p>Another kind of expansion I like are 5 player expansions. Only if the game plays well at 5 players. Our group personally likes the Inis and Aquatica 5 player expansions. </p>
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<p>If it&#39;s a game I connect with, like Shackleton Base, I might get the expansion just to support the creators. Shack doesn&#39;t need expansions, it totally stands alone, but there are plenty of euros I&#39;m <em>not</em> buying because Shackie fills that space for me. I assume I&#39;ll enjoy the expansion, too. </p>
<p>Sometimes I get the expansion as an excuse to reconnect with a game. This is a symptom of the &quot;Newer is better!&quot; disease. Arnak is a great game but I don&#39;t table it often. A new expansion is a good excuse. Arnak doesn&#39;t <em>need</em> expansions, but it&#39;s not like there&#39;s a wealth of other ~$25-30 games I could buy that would be as fulfilling. </p>
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<p>Some expansions are absolutely necessary,  People have mentioned Terraforming Mars Prelude, Outer Rim Unfinished Business, Lost Ruins Expedition Leaders and Dune Imperium Rise of Ix.  A few others I might add are Arkham Horror: Dunwich Horror (madness and injuries complete the base game), and Scythe Invaders from Afar (expanding the base options and players out).</p>
<p>The next catagory is “This but more.”. These ones I like too - ones that dont add any (or many) new rules or boards or confusing things but do add to the replay ability.  A good example of this to me is the Waterdeep Undermountain expansion.  I know its the least popular of the two, but I use it every single game because it expands options and quests without any rules headaches.  Also every Sentinels of the Multiverse Expansion fits this (except maybe the Galactus one).</p>
<p>Still others are nice to have but unnecessary, and still others are just plain unnecessary (like the airship expansion for Scythe - cool minis though).</p>
<p>But the kind Ive learned I hate are ones that “add an another side game mode”.  Everdells expansions are a prime example of this.  Ive played with each of those maybe once, and it simply isnt worth the effort. Another example is, ironically, Arkham Horror Dunwich Horror.  The Dunwich board itself is a big ol waste of time, making an already hard game harder and more pointless.  But the Madness and Injury cards are so necessary you should get it anyway.</p>
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<p>Some expansions are absolutely necessary</p>
</blockquote>
<p>I hate these kind, like I understand why people will consider them necessary but oof. You&#39;re telling me this game is costlier in both money and space? That you couldn&#39;t give me a good game on the first try? That just makes me want to skip altogether :c</p>
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<p>I&#39;ll grant it for games where I simply wouldn&#39;t recommend them in base game form. But that&#39;s very different from these, where people played them 20 times and found optimal paths and then the expansions became &quot;necessary&quot;.</p>
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<p>But also, god I have so many horrible things to say to Planet Unknown. It&#39;s a great game, but with quite a number of usability pain points. For one, the corporation boards are cardstock - but Deluxe or the Deluxe Upgrade get you the double layered boards, which is CRUCIAL. Like, Terraforming Mars crucial. And then the tile storage lazy Susan comes without a lid AND is slanted so if you ever store or transport the game vertically half the tiles are gonna fall out. They put the lid into the Supermoon expansion. Incredible. And that&#39;s not even considering that the base game is already going to set you back maybe 70-80$ at retail. Like, wow, I have actually previously refrained from recommending that game to people because of money/engagement necessary to fix the usability issues, and I genuinely think it&#39;s one of the greatest people pleasers otherwise.</p>
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<p>A lot more steps to get the same result. Which to me just felt like more work, rather than more fun.</p>
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<p>The expansions for Heat: Petal to the Metal was the thing that finally broke the spell. The expansions are just so expensive for what they are that I just couldn&#39;t do it.</p>
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<p>But I do usually end up getting expansions for my favorite games if there&#39;s a highly rated one. Clank, Wingspan, Dune, Everdell, all greatly enhanced for me playing with an expansion.</p>
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<p>The worst expansions are ones that water down the original. Many card games do this where the expansion adds some new element that only triggers on the expansion cards. None of the originals can participate. That means the odds of that thing are lower and it becomes hard to use. </p>
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<p>If not going out of print... If it&#39;s simple enough to implement and features mostly new content, I&#39;ll buy it once I feel the game could use a little extra stuff.</p>
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<p>My main reasons are:</p>
<ol>
<li><strong>Money.</strong> Sometimes an expansion is a few cards, a couple of minis, and somehow costs half the price of the base game. No thanks.</li>
<li><strong>“Must-have” expansions.</strong> If an expansion is needed to make the game truly great, I always wonder why that wasnt part of the base game in the first place. It can feel like paying once for an okay game, and then paying again to get the version it should have been.</li>
<li><strong>They often make us play the game less.</strong> We usually add an expansion once the base game starts to feel familiar, but quite often it changes rules or flow we were used to. Instead of refreshing the game, it makes it harder to get back to the table.</li>
<li><strong>Id often rather buy a different game.</strong> If Im spending that much money and learning new rules anyway, a completely new game is often more exciting than adding more layers to one I already own.</li>
</ol>
<p>So for me, a great expansion has to either fix a real problem, add variety without bloating the game, or make setup/teaching still feel manageable. Otherwise, Id rather keep the base game clean.</p>
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<p><a href="https://boardgamegeek.com/thread/2958623/article/41051712#41051712" rel="nofollow">https://boardgamegeek.com/thread/2958623/article/41051712#41051712</a></p>
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<p>I play against one opponent who always uses the same strategy and that&#39;s win every combat and worms worms worms.</p>
<p>If I don&#39;t emulate his strategy it&#39;ll end and I&#39;ll have five or six vp to his 10+</p>
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<p>Any expansion where I think “well I havent played the base game in a while, wed better play that first before we add the expansion in again” is a hard pass</p>
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<p>Some expansions end up taking a great game and making it just bigger, which im not a fan of. Some games dont need more. The base game is already perfect.</p>
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<p>Pretty much everything Im thinking about for the future are expansions that fall in the “more of the same” category (Sky Team, Old Kings Crown factions). </p>
<p>There are some I would pick up if I tabled the games more frequently (and if they were available). For example, Rise of the Rebellion is supposed to fix combat in Rebellion, but its already a big, long game as it is that Ill only table 2-3 times a year, so its probably not worth adding. </p>
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</div></form><ul class="flat-list buttons"><li class="first"><a href="https://old.reddit.com/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/osmb8mr/" data-event-action="permalink" class="bylink" rel="nofollow" >permalink</a></li><li><a href="javascript:void(0)" data-comment="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/osmb8mr/" data-media="www.redditmedia.com" data-link="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/" data-root="true" data-title="Expansions: what makes a buy vs a skip" class="embed-comment" >embed</a></li><li class="comment-save-button save-button login-required"><a href="javascript:void(0)">save</a></li><li class="report-button login-required"><a href="javascript:void(0)" class="reportbtn access-required" data-event-action="report">report</a></li><li class="reply-button login-required"><a class="access-required" href="javascript:void(0)" data-event-action="comment" onclick="return reply(this)">reply</a></li></ul><div class="reportform report-t1_osmb8mr"></div></div><div class="child"></div><div class="clearleft"></div></div><div class="clearleft"></div><div class=" thing id-t1_osmn96b noncollapsed &#32; comment " id="thing_t1_osmn96b" onclick="click_thing(this)" data-fullname="t1_osmn96b" data-type="comment" data-gildings="0" data-subreddit="boardgames" data-subreddit-prefixed="r/boardgames" data-subreddit-fullname="t5_2qmjp" data-subreddit-type="public" data-author="ConDar15" data-author-fullname="t2_kabko" data-replies="0" data-permalink="/r/boardgames/comments/1ua61py/expansions_what_makes_a_buy_vs_a_skip/osmn96b/" ><p class="parent"><a name="osmn96b"></a></p><div class="midcol unvoted" ><div class="arrow up login-required access-required" data-event-action="upvote" role="button" aria-label="upvote" tabindex="0" ></div><div class="arrow down login-required access-required" data-event-action="downvote" role="button" aria-label="downvote" tabindex="0" ></div></div><div class="entry unvoted"><p class="tagline"><a href="javascript:void(0)" class="expand" onclick="return togglecomment(this)">[]</a><a href="https://old.reddit.com/user/ConDar15" class="author may-blank id-t2_kabko" >ConDar15</a><span class="userattrs"></span>&#32;<span class="score dislikes" title="1">1 point</span><span class="score unvoted" title="2">2 points</span><span class="score likes" title="3">3 points</span>&#32;<time title="Fri Jun 19 18:59:18 2026 UTC" datetime="2026-06-19T18:59:18+00:00" class="live-timestamp">15 hours ago</time>&nbsp;<a href="javascript:void(0)" class="numchildren" onclick="return togglecomment(this)">(0 children)</a></p><form action="#" class="usertext warn-on-unload" onsubmit="return post_form(this, 'editusertext')" id="form-t1_osmn96bu7a"><input type="hidden" name="thing_id" value="t1_osmn96b"/><div class="usertext-body may-blank-within md-container " ><div class="md"><p>Like many others I also don&#39;t buy too many expansions now, but when I do get expansions for a game I tend to go all on for all of them. The majority of the expansions I have are expansions that expand options available rather than changing the game with new features.</p>
<p>Games I have all the expansions for:
- Spirit Island, got everything for it because it&#39;s my favourite game, the events are a very welcome addition over the base game and I love the new spirits and powers.
- Lost Ruins of Arnak, the expansion introduces asymmetric characters to play as, but is a fairly minor modification to the existing gameplay instead of something brand new.
- Keep The Heroes Out!, another favourite of mine, each expansion introduces new asymmetric monster clans to play as and scenarios to face, just lots more options.
- Black Sonata, the expansions provide lots of new options on how to change the puzzle your playing with new twists.</p>
<p>Games I have some expansions for:
- Marvel United, I have a handful of boxes to give additional heroes and villains to play, all mix and match
- Anachrony, some of the modules appeal to me, but some of them are a tacked on additional modules which would probably be good, but I don&#39;t need in my collection</p>
<p>Games I have but don&#39;t have interest in the expansions for:
- Quest for El Dorado, I&#39;d love to try the expansions, but I think the base game is doesn&#39;t really need any more complexity for when I play it.
- The White Castle, I really like the base game, but don&#39;t really have interest in another side board that adds in another type of resource and meeple to manage.
- Nucleum, I have friends that have the expansion content, but even if they didn&#39;t I probably don&#39;t think I play it often enough to warrant the complexity and storage they would require.
- Tea Garden, I&#39;m tempted by the expansion, but again not sure it&#39;ll be worth lugging around another box for the side content it offers.</p>
<p>As you can see from the above, if it will fit largely in the base box and smoothly expands the options the base game provides without alot of additional overhead I will probably get the expansion, but if not then I probably won&#39;t.</p>
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<p>There are too many ways it goes sideways.</p>
<p>For example: Concordia, Dune imperium, and power grid all have different expansion, base game repackaged, and changes that make it very difficult to know exactly what one would even need to pick up for a full game experience, and then certain expansions only work with the version that has the expansion packed with base game and doesnt work with the OG base game anymore, etc.</p>
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<p>Good expansions are released years after the original, genuinely improve the gameplay with new options or address shortfalls. Very often they are must-haves. First examples that come to mind is Sorcery expansion for Barony, Rise of Ix for Dune Imperium, The Crystal Path for Evenfall, New Discoveries and Data Era for Underwater Cities, Expansion of Influence for A War Of Whispers, and many many more. </p>
<p>There&#39;s bad expansions. They are usually included in large Kickstarter pledges and you sometimes haven&#39;t touched them after years because they aren&#39;t good or fun or needed. </p>
<p>And then there&#39;s endless modular games with a constant stream or content. Aeon&#39;s End with it&#39;s never ending standalone expansions is the number one example here. Kind of makes them lifestyle games in a way. </p>
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<p>Lots of expansions are significant upgrades to a game. Lots also suck. That&#39;s why we have reviews.</p>
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<p>If the game is my #1, then yeah, I&#39;m just going to back that kickstarter campaign for the new expansion.</p>
<p>Otherwise, if I play the base game regularly, I&#39;m going to get expansions when I have an opportunity. Someone gives me an Amazon or game store gift card? Might as well get that expansion. </p>
<p>On the other hand, if I don&#39;t play a game more than once or twice a year, I feel no need to get expansions. But I still might pick it up if I come across a good opportunity (on sale somewhere)</p>
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<p><a href="https://boardgamegeek.com/blog/2107/blogpost/77898" rel="nofollow">https://boardgamegeek.com/blog/2107/blogpost/77898</a></p>
<p>The decision to get an expansion or not is not unlike whether or not I should get a (regular) base game. It needs to be done on a case-by-case basis. I don&#39;t have any simplistic evaluation such as &quot;all expansions are bad&quot; nor &quot;all expansions or required&quot;. ON a related note, that&#39;s how I feel about the likes of Kickstarter/Game Found as well. Some factors include but not limited to...</p>
<p>--Does your group want to play expansions?<br/>
--Can you afford to buy expansions?<br/>
--Do you have places to store exps in your home?<br/>
--will you have the boxes/containers to take exps with you? - you may need to shell out extra money, or extra time as a DIY project<br/>
--accounting for extra space taken in your bag, and the extra weight it adds as you&#39;re traveling to and from game meet ups.</p>
<p>Some examples of mine to draw upon...</p>
<p><strong>Pandemic The Cure</strong> - YES. The exp. was 60% off! 😮 😎 Incredible deal since the exp. itself is more expensive than the base game (although the des. defended that saying it comes with 2 optional modules that originally would&#39;ve been released separately and would&#39;ve costed more altogether). Funny thing was, I had to go out and buy the base game after getting the exp.! I got it for 20% off, but I was still coming out ahead in discounts.</p>
<p>It added extra roles and event cards so this alone was worth it! We did play the Mutation strain (Purple dice) and Hot Zones (them funky looking green dice) before, but never again since too many groups are new otherwise.</p>
<p><strong>Yggdrasil</strong> - YES. The Asgard exp. is practically mandatory. More gods to choose from, but the trancing ability makes 4p to 6p games much more manageable and exciting! I ended up having to make this on my own since I couldn&#39;t find it :|</p>
<p><strong>Glory To Rome</strong> - NO. Accusations that the exp. cards weren&#39;t playtested, or not long enough, which I do believe, but I more so gotten used to just the base cards. I think the game is long enough in terms of the end condition of running out of cards to draw.</p>
<p><strong>Dominion</strong> - YES. There wasn&#39;t enough variety after you ended up playing dozens of base games (esp. back when it was just First Edition). Thank goodness for the Temple Gate Games app!</p>
<p>If you only play a few games per year, than no to exps. since base game will last you plenty</p>
<p><strong>Race for the Galaxy</strong> - YES. I think the base game is OK, but adding exps. is where this series shine. Esp. their optional modules... Goals in the first arc. Orb Scenario for Alien Artifacts. Invasion Module for Xeno Invasion. And that new longer game with Xeno Counterstrike now out. Fingers crossed we get the rest of the expansions for the TGG app.</p>
<p><strong>Roll for the Galaxy</strong> - YES. Having a plethora of Faction and Homeworld tiles alone was great! But having other colors of dice really spiced up game play. Hoping exps. here can make it to the app with AI opponents.</p>
<p><strong>Lords of Waterdeep</strong> - YES. I didn&#39;t like how the noble cards in the base game were just &quot;5 choose 2&quot; amongst the different quest categories, with one of them granting extra pts for buildings.</p>
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<p>I buy them a lot, and in general am a pretty big fan of expansions. While i do think that as far as bang for your buck buying new games gives more novel experiences, i live in a reality where teaching and learning a new game is a huge barrier to get over. So expansions give me new content while barely adding any overheard of teaching/learning</p>
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<p>As others have commented, I probably like the expansions that are &quot;more of the same&quot; the best, that don&#39;t expand the footprint on the table by adding some tacked on side module but just extend the life of the game without adding to the game length. </p>
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<p>Unfortunately i might be alone on this in my group. I &quot;strongly dislike&quot; expansions that add new mechanics. Id rather play other game, donr change the one i already love.</p>
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<p>I&#39;m having trouble thinking of expansions other than The Norwegians that I think are really worth it now - I used to say Rails to the North for Great Western Trail was essential but I kind of got sick of the branchlet mechanic and how the branchlet auxiliary action almost became a must-unlock. I&#39;d rather just play plain 2nd ed now.</p>
<p>I guess Prophecy of Kings for Twilight Imperium is probably another fairly essential one, but that&#39;s kind of a once-per-year at most game for me these days so it barely signifies.</p>
<p>I might actually go through some of my game boxes, pull out the expansion stuff, and stick it in a bag somewhere out of sight. I have a feeling a few more games will get played more if I do that!</p>
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<p>And even then, I usually have to really like the game to justify spending that money on an expansion instead of a new game.</p>
<p>One thing I&#39;m pretty proud of is that I have all of my game expansions crammed into the base game boxes, that is also a big deciding factor in getting something.</p>
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<p>I don&#39;t tend to like expansions that take a game that shines because it&#39;s so easy to teach and play and add more mechanics to it, like, say, Splendor.</p>
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<p>That said, if a game I <strong>already really like</strong> has expansions that add more variety without added complexity (i.e. Prelude or Map expansions for Terraforming Mars) I will usually buy those. Other expansions that i enjoy are Everdell: Spirecrest (although I play without the season detriments as a house rule), Cash n&#39; Guns expansions (if nothing else than people love the fun foam guns), upcoming Downfall expansion for Slay the Spire (adds 4 new characters and more variety in events without any real new rules), and the 4-in-1 Splendor Expansions that has probably 2 that are fun to introduce.</p>
<p>Also, don&#39;t be afraid to take parts of expansions you like and ignore the rest for what makes you and your friends have fun.</p>
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<p>Also got fenris for scythe, but only coz of campaign.</p>
<p>Also got Europe birds for wingspan for more actions, feels like no additional bloat, just few new cards and win conditions.</p>
<p>And that&#39;s basically it.</p>
<p>What I&#39;m looking for:
- Fixed minor/major flaw or controversial mechanics in great games
- adding new content without bloat (like more adventure/story cards for scyth/witcher old world/etc): basically few new cards with text/story</p>
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<p>e.g. 7 Wonders: Cities. Way more player interaction.</p>
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<p>Expansions that offer more interchangeable content units for games built around that, like new asymmetric factions, adversaries, maps, and scenarios—gimme! More variety for games I already love and will play to death is great! I want all the Spirit Island spirits, Sentinels of the Multiverse heroes, Root factions, and so on! More!</p>
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<p>If you don&#39;t really like a game, despite playing it a lot, an expansion is unlikely to suddenly fix the game and make it a great one.</p>
<p>It&#39;s not too hard for me in this manner. I generally know what games I like and so I mainly only buy those games. And since I like those games, I&#39;m almost certainly going to buy the expansions for them.</p>
<p>You just have to know your tastes and only buy the games that you will like. If you do that, you will likely always buy any expansions. The caveat is if the expansion is incredibly bad.</p>
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<p>There are a few expansions I really like, like the Tiny Epic Dungeons expansion, and the many expansions to Arkham Horror. I mostly like expansions if they have new characters and new stories.</p>
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<p>For a game like Istanbul or Five Tribes where the expansions make it so the central board is expanded for replayability, I will buy the expansion.</p>
<p>For games with map expansions for different player counts - Concordia, Power Grid, Railways of the World, etc. - I will buy the expansion.</p>
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<p>Bottom line is every game needs to stand on its own without the expansion. Only the ones you truly love will need it later on. Heck, I still play the bass game of Lords of water deep dozens of plays later, despite everyone saying you need the expansion, which I have, to make the game feel complete.</p>
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<p>It&#39;s one of my favorite games that I haven&#39;t played in a long time. Not 100s of plays, but a few dozen. Obviously the base game is phenomenal, but I&#39;m curious on the reason for your opinion on it.</p>
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<p>Strong stress on the word <strong>meaningful</strong>. I don&#39;t just want some tacked-on afterthought, I don&#39;t want something that detracts from the core of the base game.</p>
<p>FIRST EXAMPLE: <em>Quacks of Quedlinburg</em></p>
<ul>
<li><strong>The Herb Witches was an immediate buy.</strong> First, it added the components for a fifth player. Second, it added more Recipes, increasing the replayability of the base game. Third, it added an interesting new Ingredient (Locoweed). And finally, it added the eponymous Witches, adding yet more options that interacted directly with existing gameplay.</li>
<li><strong>The Alchemists got a hard pass</strong> after I was able to look over what it brought to the table (a friend had bought the mega box with both expansions in it). And it amounted to an entirely separate second game, played simultaneously with Quacks itself, only <em>much more complex</em> ... and draining resources / effort away from the original core gameplay loop in order to operate.</li>
</ul>
<p>Second example, <em>Talisman 5th Edition</em>.</p>
<ul>
<li><strong>Alliances was a solid &quot;yes, please&quot;</strong>; it adds new characters, a new gameplay mode (that still uses the original gameplay mechanics), and even has a Legacy-esque deal with mystery boxes / envelopes that are opened in sequence across multiple games.</li>
<li><strong>Nemesis</strong> started out as a &quot;meh, maybe someday&quot; <strong>until</strong> I dug into it, and realized it had more to offer than JUST a one-versus-many twist on gameplay (one new character, <em>and six companion animals</em>). It is a &quot;sure, eventually&quot; now, because the character and those Companions are interesting enough on their own.</li>
</ul>
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