https://cf.geekdo-images.com/0aS85HPSKKGHGVvWQEEZew__small/img/Vxx4SHednYKXpDMP6eHTK9DqmSc=/fit-in/200x150/filters:strip_icc()/pic6795274.jpg https://cf.geekdo-images.com/0aS85HPSKKGHGVvWQEEZew__original/img/Ww2bs-arDFMqVhte3VOtmGlq_SQ=/0x0/filters:format(jpeg)/pic6795274.jpg Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron. In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career. During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart. —description from the publisher https://cf.geekdo-images.com/Mgv8-ZhhHO9NoknMrIJYXg__small/img/wcYp2BXHbsQljldP08vQbtXw7ms=/fit-in/200x150/filters:strip_icc()/pic6352309.jpg https://cf.geekdo-images.com/Mgv8-ZhhHO9NoknMrIJYXg__original/img/g_rnKZZGsGbyj47FcUPPRhtd2LA=/0x0/filters:format(jpeg)/pic6352309.jpg Bardwood Grove is a tableau-composition euro game where each player assumes the role of a fantastical Bard. Set in The Five Realms universe (Merchants Cove, Rise to Nobility, Cavern Tavern), players will adventure to the Halfling Realm, the home to the finest, highly-talented, and most-legendary Bards of all the land. As Bards, players will manage a unique tempo dial mechanism to build temporary Song tableaus from your deck, while exploring and activating locations around the lush woodland city. Each Bard starts with asymmetric skill decks that match their style, such as the Bardbarian, Sword Dancer, and Wardrummer. Learn new Bardic skills, tell tales and perform gigs, soothe the dissonant creatures invading the Grove, and contend with other Bards for the most Glory and Fame. Once all Glory has been collected, the Bard with the most combined Glory and Fame wins! Each turn, players draw two cards from their unique skill deck and play one to their Story (discard pile) for instant benefits, while the other is added to their Song (tableau). Bardwood Grove challenges players to carefully craft their Song tableaus, coordinating them with their Composition cycle that governs how frequently they sing. As players strategically use resources to upgrade their decks, Songs will release powerful combos and allow players to interact with multiple locations. This creates a unique ebb and flow to the game, as players build their songs, and then decide when and where to sing them. Rumor has it that Bardwood Grove is full of hidden secrets. As the game is played and decisions are made, players will unlock content and evolve the game naturally. An achievement system tied to the choices and performances of each game will guide players through a series of unlockable content. As new content emerges through each play, the game will provide players with new content that is based on unique outcomes and player decisions. Grove locations will change, additional Bardic skills can be unlocked, Bard decks become more powerful, new Bards arrive in town, and a variety of characters (both good and bad) can enter the game. Unravel the mysteries of Bardwood Grove! https://cf.geekdo-images.com/6_BYcrCoSoSvwENXzBKL5A__small/img/wke0v6iijOQvD67sLBnL8_19Ip8=/fit-in/200x150/filters:strip_icc()/pic5518467.png https://cf.geekdo-images.com/6_BYcrCoSoSvwENXzBKL5A__original/img/VqDXH2wM2tN-8HLgzouvP7uFAO0=/0x0/filters:format(png)/pic5518467.png In Block and Key, adventurers place 3D clay blocks in a centralized raised playing area, with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint. Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor. —description from the publisher https://cf.geekdo-images.com/rlVMW44IxSdXg0mfbdOdOg__small/img/-AEXgv7NazOF2KXxPb-KPuR1yvg=/fit-in/200x150/filters:strip_icc()/pic7819093.jpg https://cf.geekdo-images.com/rlVMW44IxSdXg0mfbdOdOg__original/img/0dv_H-9NXnu7aKwbZD0T9cHTHyw=/0x0/filters:format(jpeg)/pic7819093.jpg The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time. In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame! On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered. If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist. While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame. -description from the publisher https://cf.geekdo-images.com/GtLESZ4ZjqikK12bjBTmig__small/img/66Emb1wn1JD_5_9XdsYY2DgMVMA=/fit-in/200x150/filters:strip_icc()/pic7040521.jpg https://cf.geekdo-images.com/GtLESZ4ZjqikK12bjBTmig__original/img/CHUtcmSXFs8LYKRHyUaeio2ra4U=/0x0/filters:format(jpeg)/pic7040521.jpg Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round. In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game. In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers! (If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!) —description from the publisher https://cf.geekdo-images.com/CBLtzgG8zsqDkUZ_hN5-ew__small/img/QaUXxrgmXFrlNADgPeGhY5F538g=/fit-in/200x150/filters:strip_icc()/pic5313583.jpg https://cf.geekdo-images.com/CBLtzgG8zsqDkUZ_hN5-ew__original/img/jEL4WHl98vZHaZFcw9hDXxsxjSo=/0x0/filters:format(jpeg)/pic5313583.jpg Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt. Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat. The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark. The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted. As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order. When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance! Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences. https://cf.geekdo-images.com/QZWrLoOoruqb0YRDQT-jng__small/img/jq8k_OtehrDmlr05OPXymlPM27Q=/fit-in/200x150/filters:strip_icc()/pic7683878.png https://cf.geekdo-images.com/QZWrLoOoruqb0YRDQT-jng__original/img/q7YTy8sOZVf65mbLwnMYvjm1Iv0=/0x0/filters:format(png)/pic7683878.png Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round. In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game. In the Match Phase, stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win! Challengers! Beach Cup contains a 16-card "Trainers" expansion that gives each player a unique power. Some give you bonuses when defending, some when you're on the offensive, and others can extend your bench or even let you rearrange your deck. Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.