feat: Review-Builder — Word-Datei + Bilder hochladen, LLM-strukturiert HTML bauen
- GET /review-builder: Upload-Formular (Word .docx + Bilder Drag/Drop + Metadaten)
- POST /review-builder/build: Word parsen → LLM (DeepSeek Flash) strukturiert
Teaser/Spielerklärung/Fazit → HTML bauen → im Workspace speichern
- Bild-Resize: 1920x1080 @ 72dpi (PIL), Bilderverzeichnis/01/{buchstabe}/{spiel}/
- review_config.json: 25+ Autoren, 5 Disclosures, 5 Rubriken, Komplexitätsstufen
- Live-Publish via Joomla-API optional (Button: Vorschau / Veröffentlichen)
- Link im Dashboard: 📝 Review-Builder
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Interview Questions for Mẫn Trần — Ngũ Hành Games</title>
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<style>
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body {
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font-family: system-ui, -apple-system, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif;
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font-size: 1.05rem;
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line-height: 1.7;
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color: #222;
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background: #fff;
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max-width: 800px;
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margin: 0 auto;
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padding: 2rem 1.5rem;
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}
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h1 {
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font-size: 1.6rem;
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color: #111;
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margin-bottom: 0.3rem;
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}
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.subtitle {
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color: #666;
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font-size: 0.95rem;
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margin-bottom: 2rem;
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border-bottom: 1px solid #ddd;
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padding-bottom: 1.5rem;
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}
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.category {
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margin: 2.5rem 0 0.8rem 0;
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font-size: 0.85rem;
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text-transform: uppercase;
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letter-spacing: 0.08em;
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color: #888;
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border-left: 3px solid #20228A;
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padding-left: 0.8rem;
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}
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.question {
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margin: 1.5rem 0;
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padding-left: 1.2rem;
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border-left: 2px solid #e0e0e0;
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}
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.question .num {
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font-weight: 700;
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color: #20228A;
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font-size: 0.9rem;
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}
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.question p {
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margin: 0.3rem 0 0 0;
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font-size: 1.05rem;
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}
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.context {
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font-size: 0.85rem;
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color: #888;
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margin-top: 0.3rem;
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font-style: italic;
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}
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.footer {
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margin-top: 3rem;
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padding-top: 1rem;
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border-top: 1px solid #eee;
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color: #999;
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font-size: 0.85rem;
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}
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@media (prefers-color-scheme: dark) {
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body { background: #1a1a1a; color: #ddd; }
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h1, h2 { color: #eee; }
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.subtitle, .context { color: #999; }
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.category { color: #aaa; border-left-color: #6db3f2; }
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.question { border-left-color: #444; }
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.question .num { color: #6db3f2; }
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.footer { border-top-color: #333; color: #777; }
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}
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</style>
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</head>
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<body>
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<h1>Interview Questions for Mẫn Trần</h1>
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<div class="subtitle">
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Board game designer · Co-founder of <strong>Ngũ Hành Games</strong> · Vietnam<br>
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BGG Thread: <a href="https://boardgamegeek.com/thread/3728768/a-woman-board-game-designer-from-vietnam" target="_blank">"A woman board game designer from Vietnam"</a><br>
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Instagram: <a href="https://www.instagram.com/nguhanhgames" target="_blank">@nguhanhgames</a>
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</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="category">🎨 Creative Journey</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="question">
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<span class="num">1.</span>
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<p>Your first strategy game <em>Restoration</em> is a worker-placement Eurogame. What drove you to make the leap from family games to a more complex Euro — and what was the most challenging moment during development?</p>
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</div>
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<div class="question">
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<span class="num">2.</span>
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<p>You've been publishing games since 2019. If you look back at your very first published title — what would you do completely differently today?</p>
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</div>
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<div class="question">
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<span class="num">3.</span>
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<p>Your games have a distinctive visual identity. How does Ngũ Hành Games' visual style come together? Do you work with Vietnamese illustrators, or is the design process more international?</p>
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</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="category">🌏 Vietnam & Southeast Asia</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="question">
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<span class="num">4.</span>
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<p>You described the Vietnamese board game scene as a "hidden hobby" that only really began around 2012. What was the spark that got YOU into board games — and when did you know: "I don't just want to play them, I want to make them"?</p>
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</div>
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<div class="question">
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<span class="num">5.</span>
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<p>Your Facebook community "Hóng Hớt Board Games" has 23,000 members. What topics are Vietnamese players most excited about right now? Are there differences to what's discussed in Western forums?</p>
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</div>
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<div class="question">
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<span class="num">6.</span>
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<p>You've attended conventions in five Asian countries. Which moment at a convention surprised you the most — in a positive or negative way?</p>
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</div>
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<div class="question">
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<span class="num">7.</span>
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<p>You mentioned there's no dedicated board game store in Vietnam yet — and that you're "honestly dying for something like that." Do you think that will change soon? And: would YOU be the one to open the first?</p>
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</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="category">👩🎨 Gender & Design</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="question">
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<span class="num">8.</span>
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<p>You shared a very honest observation in the BGG thread: when your male co-designer explains a game, people seem to accept it more readily than when you do. Have you developed a strategy for dealing with this — or has the dynamic shifted since you started paying attention to it?</p>
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</div>
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<div class="question">
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<span class="num">9.</span>
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<p>You discussed internally whose name should go on the box. How did you ultimately make that decision — and do you ever regret it?</p>
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</div>
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<div class="question">
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<span class="num">10.</span>
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<p>You researched how rare it still is to see games with a woman listed as the sole designer. Did the numbers surprise you? And in your view, what would need to change for us to see different numbers ten years from now?</p>
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</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="category">🏢 Publishing & Business</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="question">
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<span class="num">11.</span>
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<p><em>Onstage</em> was licensed by Arcane Wonders for the US market — a major success, yet you described the feeling as "bittersweet." What exactly makes up that tension: pride, or the sense of having lost something?</p>
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<div class="context">→ You wrote: "If I were only the game designer, I probably wouldn't mind as much. But as the original publisher, it's a bit bittersweet … so much of the game's identity came from Nguhanhgames team."</div>
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</div>
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<div class="question">
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<span class="num">12.</span>
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<p>You use freight forwarding and group orders to get games into Vietnam. If you had one wish for the global board game logistics system — what would need to change to make it easier for non-Western markets?</p>
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</div>
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<div class="question">
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<span class="num">13.</span>
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<p>What's your next game — and what are you doing differently this time compared to <em>Restoration</em>?</p>
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</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="category">🔮 Personal & Vision</div>
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<!-- ═══════════════════════════════════════════ -->
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<div class="question">
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<span class="num">14.</span>
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<p>If you look back five years from now — what would need to have happened for you to say: "That was the breakthrough"?</p>
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</div>
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<div class="question">
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<span class="num">15.</span>
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<p>What's one thing you wish you had known before you started publishing games?</p>
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</div>
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<div class="footer">
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15 questions across 5 categories · brettspiel-news.de · July 2026<br>
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Contact Mẫn Trần via BGG: <a href="https://boardgamegeek.com/user/plumtran" target="_blank">plumtran</a> · Instagram: <a href="https://www.instagram.com/nguhanhgames" target="_blank">@nguhanhgames</a>
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</div>
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</body>
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</html>
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